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Heartless I post too much
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Joined: 03 Dec 2006 Posts: 2436
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Posted: Sat Sep 27, 2008 12:01 pm Post subject: C++ GUI Problem |
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I was following a source code I found online trying to make a bitmap GUI. My problems is that it only shows up as a grey square...
Here is my code:
| Code: | #include <windows.h>
#include "resource.h"
HBITMAP GUI;
HWND MainWindow;
LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASS wc;
MSG Message;
POINT Points[3];
HRGN hRGN;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(GRAY_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = TEXT("Class");
if (RegisterClass(&wc) == false)
MessageBox(NULL, TEXT("Registering Class has failed!"), TEXT("ERROR"), MB_OK + MB_ICONWARNING);
GUI = LoadBitmap(GetModuleHandle(NULL), "IDB_BITMAP1 ");
MainWindow = CreateWindow(TEXT("Class"), TEXT("GUI"), WS_POPUPWINDOW, 0, 0, 200, 200, NULL, NULL, hInstance, NULL);
Points[0].x = 1; Points[0].y = 1;
Points[1].x = 199; Points[1].y = 1;
Points[2].x = 199; Points[2].y = 199;
Points[3].x = 1; Points[3].y = 199;
hRGN = CreatePolygonRgn(&Points[0], 4, WINDING);
SetWindowRgn(MainWindow, hRGN, true);
ShowWindow(MainWindow, SW_SHOW);
SetWindowLong(MainWindow, GWL_EXSTYLE, GetWindowLong(MainWindow, GWL_EXSTYLE) | WS_EX_LAYERED);
SetLayeredWindowAttributes(MainWindow, 0x00ffffff, 0, LWA_COLORKEY);
UpdateWindow(MainWindow);
while(GetMessage(&Message, NULL, NULL, NULL))
{
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return Message.wParam;
}
LRESULT CALLBACK WindowProc(HWND hwnd,UINT Message,WPARAM wParam,LPARAM lParam)
{
switch(Message)
{
case WM_LBUTTONDOWN:
RECT rect;
POINTS pt;
pt = MAKEPOINTS(lParam);
SendMessage(MainWindow, WM_NCLBUTTONDOWN, HTCAPTION, 0);
GetWindowRect(MainWindow, &rect);
SetActiveWindow(MainWindow);
break;
case WM_PAINT:
PAINTSTRUCT ps;
HDC kon, pom;
kon = BeginPaint(MainWindow, &ps);
pom = CreateCompatibleDC(kon);
SelectObject(pom, GUI);
BitBlt(kon, 0, 0, 200, 200, pom, 0, 0, SRCCOPY);
DeleteDC(pom);
EndPaint(MainWindow, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return (DefWindowProc(hwnd,Message,wParam,lParam));
}
return 0;
} |
Here is my bitmap
Anyone know my problem.
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What dosen't kill you, usually does the second time. |
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hcavolsdsadgadsg I'm a spammer
Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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kitterz Grandmaster Cheater Supreme
Reputation: 0
Joined: 24 Dec 2007 Posts: 1268
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Posted: Sat Sep 27, 2008 12:17 pm Post subject: |
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you made sure you defined IDB_BITMAP1 and put it to a proper image?
like for an Icon it is
| Code: | | IDI_MYICON ICON "Icon.ico" |
I dunno what for bitmap
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Heartless I post too much
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Joined: 03 Dec 2006 Posts: 2436
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Posted: Tue Sep 30, 2008 6:34 pm Post subject: |
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I still get the same problem when I use this:
| Code: | | GUI = (HBITMAP)LoadImage(hInstance, TEXT("IDB_BITMAP1"), IMAGE_BITMAP, LR_DEFAULTSIZE, LR_DEFAULTSIZE, LR_DEFAULTCOLOR); |
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What dosen't kill you, usually does the second time. |
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lurc Grandmaster Cheater Supreme
Reputation: 2
Joined: 13 Nov 2006 Posts: 1900
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Posted: Tue Sep 30, 2008 6:36 pm Post subject: |
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change
TEXT("IDB_BITMAP1")
to
MAKEINTRESOURCE(IDB_BITMAP1)
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Heartless I post too much
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Joined: 03 Dec 2006 Posts: 2436
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Posted: Tue Sep 30, 2008 6:39 pm Post subject: |
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Thankyou lurc, it worked.
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