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~NJ Grandmaster Cheater Supreme
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Posted: Wed Aug 27, 2008 12:22 am Post subject: [Delphi] Packet sending problem |
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Solved.
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Last edited by ~NJ on Wed Aug 27, 2008 5:36 am; edited 1 time in total |
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nog_lorp Grandmaster Cheater
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Posted: Wed Aug 27, 2008 2:05 am Post subject: |
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It is possible it isn't flushing the stream until you send another packet. Perhaps you can send an empty packet, or do whatever delphi api flushes the buffer? Does the game you play have a 'heartbeat' type of packet you are forgetting?
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~NJ Grandmaster Cheater Supreme
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Posted: Wed Aug 27, 2008 2:19 am Post subject: |
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Solved.
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Last edited by ~NJ on Wed Aug 27, 2008 5:36 am; edited 1 time in total |
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Dark Byte Site Admin
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Posted: Wed Aug 27, 2008 5:07 am Post subject: |
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Perhaps the string requires a 0-terminator
try Length(packetData)+1
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~NJ Grandmaster Cheater Supreme
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Posted: Wed Aug 27, 2008 5:36 am Post subject: |
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+Rep to you.
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NothingToShow Grandmaster Cheater Supreme
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Posted: Wed Aug 27, 2008 6:36 am Post subject: |
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This is off topic, but anyway:
Why would you edit your post to "Solved"? I bet other people would have use of it.
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~NJ Grandmaster Cheater Supreme
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Posted: Wed Aug 27, 2008 6:43 am Post subject: |
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| Moller wrote: | This is off topic, but anyway:
Why would you edit your post to "Solved"? I bet other people would have use of it. |
I know that but it sorta contained some of my source code that I didn't want anyone to leech off.
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Dark Byte Site Admin
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Posted: Wed Aug 27, 2008 7:43 am Post subject: |
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it was one line which was just a normal send command with parameters
anyhow, for a basic packet editor source in delphi:
http://ce.colddot.nl/browser/Cheat%20Engine/plugin/packet%20editor (cepe is the actual editor)
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