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how to insert application into the games GUI
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Chaosis13
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PostPosted: Sun Apr 20, 2008 5:25 pm    Post subject: Reply with quote

C++ is better than C# in my opinion.

Also, you couldn't unless you injected it. But I think what you thinking of is openGL hooking and stuff. I don't have alot of experience with it so I cant help you too much.
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pkedpker
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PostPosted: Wed Jul 16, 2008 3:35 pm    Post subject: Reply with quote

I consider C better then C++.

Anyways I'd use my GDI32 method it works for everything I've tested it by printing to my desktop even.

To stop flicking set a GetTickCount timer check with modules like

Dll entry point:
while(true) {

int lifes = rand(); //random number
sprintf (buff, "I have %d lifes in game./n My hack is currecntly: ON", lifes);

if(GetTickCount() % 1000 == 0) //1second refresh??
DrawText(NULL, 100,100, buff, 10 blah forgot paramaters you know what to do);

}
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hcavolsdsadgadsg
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PostPosted: Wed Jul 16, 2008 5:13 pm    Post subject: Reply with quote

It's still going to flicker, not to mention you aren't sleeping so you're just going to eat all the CPU time with a loop like that.

When I was goofing with this, I just hunted down the function that draws the world and did my shit there and it was fine.
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