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[c++]how to detect image from screen
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--Pillboi--
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PostPosted: Sat Jun 21, 2008 10:00 am    Post subject: Reply with quote

What about their hats? Or the "GM" at the beginning of the game, which all GMs have, and is only GMs are allowed to have.
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Bizarro
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PostPosted: Sat Jun 21, 2008 12:23 pm    Post subject: Reply with quote

as halfprime mentioned. the GM sign contains animation. i wouldn't go using pixel on that.
but their Hats always have W on it, which is good enough to distinguish with other players

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HomerSexual
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PostPosted: Sat Jun 21, 2008 12:42 pm    Post subject: Reply with quote

GM's are invisible >.>
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--Pillboi--
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PostPosted: Sat Jun 21, 2008 1:36 pm    Post subject: Reply with quote

Bizarro wrote:
I'm adding a GM alert which is essential for KMS since their GM's never go invisible.

Read next time. Rolling Eyes

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DoomsDay
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PostPosted: Sun Jun 22, 2008 5:08 am    Post subject: Reply with quote

Hmm, in that case, monitoring the loading of the animation should support you with an alert, I guess it'll be an <wzfile>\<somenumber.img>
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--Pillboi--
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Location: I don't understand the question. Is this a 1 to 10 thing?

PostPosted: Sun Jun 22, 2008 5:29 am    Post subject: Reply with quote

DoomsDay wrote:
Hmm, in that case, monitoring the loading of the animation should support you with an alert, I guess it'll be an <wzfile>\<somenumber.img>

Great, great, great idea.
Finding the address which stores the info should be fun though! Razz
Especially as it will probably be a pointer, which may change depending on the order of loading.

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