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[Release] VBCE V3 With DLL Injector and Pointer
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RevivedFtw
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PostPosted: Sat Jan 12, 2008 1:05 pm    Post subject: Re: [Release Again?] VBCE V3 Beta Reply with quote

dnsi0 wrote:
Well I haven't finished VBCE V3 But heres a Beta.

New Stuff:
Removed Debug Register because it was full of phailz.
Changed the OpenProcess() so that it gives in ProcHandle to read.
Added Open/Save VBCT. Warning: This CT is very different from the Delphi CT. So DO NOT MIX. And you must not have spaces in the name...

Attempting To Do
Create a Kernel Mode Driver to bypass GameGuard from using its rootkit.
Get a DLL Injector
Put a Script AutoRunner. (Where you press a button and it does everything you need)

So heres VBCE V3Beta. Attached.

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paniczone
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PostPosted: Sat Jan 12, 2008 1:05 pm    Post subject: Reply with quote

DLL injector would be hot.
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atom0s
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PostPosted: Sun Jan 13, 2008 8:23 am    Post subject: Reply with quote

dnsi0 wrote:
Wiccaan PLEASE PLEASE!!! make it so taht it accepts the PidHandle so You can use autoasm in game. I cant do it cause my C++ is broken... Somw weird cannot link error. o.o please???


That would require editing the autoassembler.dll source which is written in Delphi, I'm not a Delphi programmer so I wouldn't be able to edit it. You'd have to have someone else do that.

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dnsi0
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PostPosted: Sun Jan 13, 2008 2:25 pm    Post subject: Reply with quote

Wiccaan can you attach the project you did cause my comp is not compiling.


And no in your source you were using OPENPROCESS() can you take taht out and addinsted the final result from that as accepting? becuase GG does not allow you to use that function once its inited. So in vb I make it so taht it gets the ProcHandle and your Proxy takes in and redirs into delphi. Delphi accepts PidHandle.
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rapion124
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PostPosted: Sun Jan 13, 2008 7:49 pm    Post subject: Reply with quote

Just load another copy of kernel32.dll locally and use OpenProcess from that dll.
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y0sup
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PostPosted: Mon Jan 14, 2008 6:12 pm    Post subject: Re: [Release] VBCE V3 With DLL Injector and Pointer Reply with quote

dnsi0 wrote:
VBCE V3 Final Release Until VBCE V4

New Stuff:
DLL Injector (All done in Visual Basic Razz )
Pointer System (Base Address + Offset)

Attempting To Do
Create a Kernel Mode Driver to bypass GameGuard from using its rootkit.


VBCE V3 is attached
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sponge
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PostPosted: Mon Jan 14, 2008 6:30 pm    Post subject: Reply with quote

rapion124 wrote:
Just load another copy of kernel32.dll locally and use OpenProcess from that dll.

Ring0 is hooked.

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dnsi0
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PostPosted: Mon Jan 14, 2008 8:30 pm    Post subject: Reply with quote

Thats what I was thinking but. Im afraid to screw up my kernel or touch it even...
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madman8899
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PostPosted: Fri Feb 22, 2008 4:41 am    Post subject: Re: [Release] VBCE V3 With DLL Injector and Pointer Reply with quote

dnsi0 wrote:
VBCE V3 Final Release Until VBCE V4

New Stuff:
DLL Injector (All done in Visual Basic Razz )
Pointer System (Base Address + Offset)

Attempting To Do
Create a Kernel Mode Driver to bypass GameGuard from using its rootkit.


VBCE V3 is attached

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ssaccount
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PostPosted: Wed Feb 27, 2008 5:59 am    Post subject: Reply with quote

Bypasses maplestory rev 1152 Very Happy If there is depug registers VBCE this is gona be great engine
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pghacker
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PostPosted: Sat Mar 01, 2008 1:24 pm    Post subject: Reply with quote

so i could use a script that i use with cheatengine for this?
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atom0s
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PostPosted: Sat Mar 01, 2008 2:58 pm    Post subject: Reply with quote

pghacker wrote:
so i could use a script that i use with cheatengine for this?


Yes.

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dnsi0
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PostPosted: Sat Mar 01, 2008 7:07 pm    Post subject: Reply with quote

Except... Id deattaches to maple...
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maxjojo
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PostPosted: Thu May 15, 2008 1:33 pm    Post subject: Reply with quote

iMax AutoAsm v1.0

runtime screen:


download:
http://www.badongo.com/file/9383782

the openProcess in vbproxy.dll seem can't bypass nProtect GG. If I want to use "auto asm" after GG is loaded, maybe I need to directly use ceautoassembler.dll or rewrite a new vbproxy.dll that currectly run openprocess .

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