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Donkano Newbie cheater
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Joined: 10 Apr 2006 Posts: 24 Location: Canada
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Posted: Wed Feb 20, 2008 11:28 am Post subject: VB6 Trainer |
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I know how to program in VB6 quite well, it's just that I never really knew how to create a trainer with it, could someone provide any hints/tips/code snippets please? _________________
Donkano
Pronunciation: Don-Kay-No
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I'm C.H. Grandmaster Cheater Supreme
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Joined: 02 Dec 2006 Posts: 1000 Location: Sweden
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Posted: Wed Feb 20, 2008 11:59 am Post subject: |
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Wrong section. Go to general programming instead. _________________
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h4ckz0r's twisted soul Grandmaster Cheater Supreme
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Joined: 24 Oct 2007 Posts: 1181 Location: Paradise city, where the grass is green and the girls are somwhat pretty~
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Posted: Wed Feb 20, 2008 12:00 pm Post subject: |
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1. PLENTY OF TUTS IN "GENERAL TUTORIALS"
2. FLASH SECTION _________________
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Labyrnth Moderator
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Joined: 28 Nov 2006 Posts: 6301
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Posted: Wed Feb 20, 2008 12:05 pm Post subject: |
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If he is talking about making a flash trainer.
Needs flash section.
But if he means a real trainer since flash trainers are not what you call a trainer. Then it needs to be programming section.
Look up trainer, you will see why i say Flash trainers are nothing more then action script editors.
A real trainer writes/reads from memory and has been around since the 80's
| Quote: | Trainers
Game trainers are programs made to modify behaviour of a computer game, usually using addresses and values, in order to allow cheating[11]. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address i.e. health meter. It simply manipulates the data at the memory addresses specified to suit the needs of the person cheating at the game. These methods of cheating are often less reliable than cheat codes included into a game by its creators; certain programming styles or quirks of internal game logic, different release versions of a game, or even using the same game at different times or on different hardware, may result in different memory usage and hence the trainer program might have no effect, or stop the game from running altogether.
In the 1980s and 1990s, trainers were generally integrated straight into the actual game by cracking groups. When the game was first started, the trainer loaded first, asking the player if he/she wished to cheat. Then the code would proceed to the actual game. In the cracker group release lists and intros, trained games were marked with one or more plus signs after them, one for each option in the trainer, for example: "the Mega Krew presents: Ms. Astro Chicken++". Modern trainers append their titles with a single + and a number, as many have several functions. The number used represents the number of modifications the trainer has available[11]. Examples include "Final Fantasy VII - Ultima Edition +50 Trainer" or "Halo +15 Trainer", which would have 50 or 15 different effects respectively.
Modern trainers also come as separately downloadable programs; instead of modifying the game's programming directly, values stored in memory are changed.
There are also universal trainers, such as ArtMoney or GameWiz32, that users can use to modify customized values in their games. |
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Donkano Newbie cheater
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Joined: 10 Apr 2006 Posts: 24 Location: Canada
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Posted: Wed Feb 20, 2008 9:19 pm Post subject: |
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I am talking about a REAL trainer. No lame flash stuff.
Anyway, thanks for pointing me to the right section of these forums. I'll repost this thread there. _________________
Donkano
Pronunciation: Don-Kay-No
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