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[Cncpt] maybe even examples (HLP)

 
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*CandyShop*
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PostPosted: Tue Jan 01, 2008 7:30 am    Post subject: [Cncpt] maybe even examples (HLP) Reply with quote

I want to know how do i make a dll that when I inject it, it will change opcodes in some addresses...

example:
change in 00401000:
mov eax,ebx to nop.. or something like this..
I don't want WPM.
Thnks! Smile
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Jani
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PostPosted: Tue Jan 01, 2008 8:49 am    Post subject: Reply with quote

Try memcpy'ing on DLL_PROCESS_ATTACH or something ?
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atom0s
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PostPosted: Tue Jan 01, 2008 11:26 am    Post subject: Reply with quote

I wrote a tutorial on this exact subject which you can find here:
http://www.extalia.com/forums/viewtopic.php?f=32&t=2795

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*CandyShop*
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PostPosted: Tue Jan 01, 2008 2:03 pm    Post subject: Reply with quote

Can you add me on msn I didn't understand nothing there... actually i did understand but not all and how it actually works..
check PM.
{Wiccaan}..
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Symbol
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PostPosted: Tue Jan 01, 2008 3:05 pm    Post subject: Reply with quote

Correct me if I'm wrong, but when you inject a DLL, its treated as part of the .exe file, so if you write any memory it will actually write it to that file, am I right?
And very nice tutorial wiccaan. Smile
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DeletedUser14087
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PostPosted: Tue Jan 01, 2008 3:13 pm    Post subject: Reply with quote

you're talking about inline asm, it's possible
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atom0s
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PostPosted: Wed Jan 02, 2008 1:21 am    Post subject: Reply with quote

Symbol wrote:
Correct me if I'm wrong, but when you inject a DLL, its treated as part of the .exe file, so if you write any memory it will actually write it to that file, am I right?
And very nice tutorial wiccaan. Smile


When you inject into a processes memory, thats all you are injecting into. It's memory. It wont write anything to the game file(s). (Some games however can get effected by editing memory which will cause things to get written in files such as saved games and so on.)

Thanks as well. Smile


Kaspersky wrote:
you're talking about inline asm, it's possible


Umm no? This had nothing to do with inline asm.

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