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XNA - For C# Game Developers
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Renkokuken
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PostPosted: Thu Nov 15, 2007 8:13 pm    Post subject: Reply with quote

oib111 wrote:
Man, I wish they had something like that for C++ or Delphi. Wait, do they?
We have something better, DirectX.
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ZenX
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PostPosted: Fri Nov 16, 2007 9:37 pm    Post subject: Reply with quote

Renkokuken wrote:
oib111 wrote:
Man, I wish they had something like that for C++ or Delphi. Wait, do they?
We have something better, DirectX.


Too bad you can't deploy "DirectX" games to the Xbox-360, which is the main point of me posting this.

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Flyte
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PostPosted: Sat Nov 17, 2007 12:25 am    Post subject: Reply with quote

ZenX wrote:
Too bad you can't deploy "DirectX" games to the Xbox-360, which is the main point of me posting this.


Too bad any real games made for the Xbox 360 are made in C++ and not C#.
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TerryDonahugh
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PostPosted: Sun Nov 18, 2007 5:58 am    Post subject: Reply with quote

Flyte wrote:
ZenX wrote:
Too bad you can't deploy "DirectX" games to the Xbox-360, which is the main point of me posting this.


Too bad any real games made for the Xbox 360 are made in C++ and not C#.


Your point being? I doubt anyone in XNA's target audience is going to hog up all of the 360's cpu power in a useful way even if they are using the relatively slow C#. I am sure it is powerful enough for any hobby quality game you might want to put out. Note that a lot of the graphics processing has shifted to the GPU nowadays, freeing up CPU power for physics, network code and running bytecode :P
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