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Galactic Civilizations 2

 
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spineraker
How do I cheat?
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Joined: 10 Nov 2007
Posts: 1

PostPosted: Sat Nov 10, 2007 12:04 pm    Post subject: Galactic Civilizations 2 Reply with quote

I've looked and looked and no one around has released information on how to do this....

I am trying to use Cheat Engine to freeze the racial ability points of a custom race. Now you don't really need the game in order to understand what I am trying to do here, but in a nutshell: Multiple abilities, each costing a differing amount of "points"; start with 15.

I have done the tutorial (up to tut 7), so I know that I need to use a pointer in order to access the racial number. The major problem is that when I do, three addresses come up for the pointer--all three keep the correct value of the racial bonus number, and all three are able to individually change that number (as well as each other's variable number).

Example:
A = Racial ability number (15 to start with)
B = Pointer
C = Pointer
D = Pointer
If I change B to 5--A, C, and D will change to 5.

Normally I would think I got this to work, but the problem is this: Once the variable drops to 10 or lower, it apparently changes pointers or addresses--the racial ability number drops below 10 normally, but freezes at whatever I put it at above 10. This means that there is a variable or pointer somewhere still keeping track of the real number. How do I find this? I've tried to search for addresses that read FROM the Racial Ability number, but whenever I select that option in CE, GalCiv2 crashes instantly. Am I missing something here??
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Labyrnth
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Joined: 28 Nov 2006
Posts: 6301

PostPosted: Sat Nov 10, 2007 7:05 pm    Post subject: Reply with quote

If your pointer address is changing, then you need to go another level.
Or do a code injection or AA script to modify the assembly.
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