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seajist Cheater
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Joined: 24 Apr 2007 Posts: 39
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Posted: Mon Jul 23, 2007 8:16 am Post subject: Really weird situation |
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| I have 6 addresses that need their value changed right when I want them to, hopefully via a macro, but, 3 of the addresses need to change their value to one thing, and the other 3 of the addresses need to change to something else, is it possible to have 3 addresses change their value using only one macro?? |
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Dark Byte Site Admin
Reputation: 475
Joined: 09 May 2003 Posts: 25982 Location: The netherlands
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Posted: Mon Jul 23, 2007 8:55 am Post subject: |
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if hotkeys weren't screwed up you could do that...
For now, try it with a autoassembler script on a often called routine.
In there call getasynckeystate with the key you want to press, check the result, and if pressed, set the values
| Code: |
yourcode:
pushad //save all registers since I never know which registers get messed up by function calls
pushfd //might as well save the flags in case you are so stupid to place your hook right before a conditonal jump...
push 70 //F1 , f2=71, f3=73, ....
call getasynckeystate
shr eax,f //bit 15 contains the pressed state
and eax,1 //cut off the high bits if it is somehow sign extended...
cmp eax,1 //check if that bit is 1
jne returntogame //if not, go back to the game without editing
//key is pressed
mov [address1],value1
mov [address2],value1
mov [address3],value1
mov [address4],value2
mov [address5],value2
mov [address6],value2
returntogame:
popfd //restore the flags
popad //and restore all registers back to normal
jmp return
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seajist Cheater
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Joined: 24 Apr 2007 Posts: 39
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Posted: Mon Jul 23, 2007 9:18 am Post subject: |
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I get an error
"Error in line 2 "yourcode"The address specifier is not valid |
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