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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Mon May 09, 2016 12:37 pm Post subject: |
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It doesn't show that you actually downloaded the latest table.
Regarding inanimate objects...yes, I noticed there were some getting teleported. It shouldn't pose any issues, but I honestly couldn't say since I haven't spent much time playing the game. As you said, including some additional filters should fix the problem quite easily.
EDIT:
By the way, here is a script that will allow the target to accept input even while not in focus. I use a gaming controller, and it's very annoying to not be able to do things in-game while not in focus:
Code: | //Target: Secrets Of Grindea.exe
//Author: ++METHOS
[ENABLE]
{==================== focus ====================}
aobscan(aob_focus,80 7E 54 00 74 0B)
alloc(newmem_focus,1024)
label(return_focus)
label(originalcode_focus)
registersymbol(aob_focus)
newmem_focus:
mov byte ptr [esi+54],1
originalcode_focus:
cmp byte ptr [esi+54],00
je Microsoft.Xna.Framework.Game::get_IsActive+28
jmp return_focus
aob_focus:
jmp newmem_focus
db 90
return_focus:
[DISABLE]
dealloc(newmem_focus)
aob_focus:
db 80 7E 54 00 74 0B
unregistersymbol(aob_focus) |
EDIT#2:
See here for latest table.
Last edited by ++METHOS on Mon May 09, 2016 2:37 pm; edited 2 times in total |
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JohannesJoestar Advanced Cheater
Reputation: 0
Joined: 01 Nov 2015 Posts: 79
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Posted: Mon May 09, 2016 1:21 pm Post subject: |
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++METHOS wrote: | It doesn't show that you actually downloaded the latest table.
Regarding inanimate objects...yes, I noticed there were some getting teleported. It shouldn't pose any issues, but I honestly couldn't say since I haven't spent much time playing the game. As you said, including some additional filters should fix the problem quite easily.
EDIT:
By the way, here is a script that will allow the target to accept input even while not in focus. I use a gaming controller, and it's very annoying to not be able to do things in-game while not in focus:
Code: | //Target: Secrets Of Grindea.exe
//Author: ++METHOS
[ENABLE]
{==================== focus ====================}
aobscan(aob_focus,80 7E 54 00 74 0B)
alloc(newmem_focus,1024)
label(return_focus)
label(originalcode_focus)
registersymbol(aob_focus)
newmem_focus:
mov byte ptr [esi+54],1
originalcode_focus:
cmp byte ptr [esi+54],00
je Microsoft.Xna.Framework.Game::get_IsActive+28
jmp return_focus
aob_focus:
jmp newmem_focus
db 90
return_focus:
[DISABLE]
dealloc(newmem_focus)
aob_focus:
db 80 7E 54 00 74 0B
unregistersymbol(aob_focus) |
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Thanks!
I wonder if we can do something about the drop rates. I have absolute no idea how one would find a value on drop rates.
EDIT : Just saw your second edit. Trying it out now.
TEST RESULTS : Didn't work the first time I tried it. Script activates but coordinates wasn't being populated and main function wasn't working.
I restarted both the game and Cheat Engine. I spawned at the flying temple place. Script did not work at first however once I switched places it started working.
Could it be that the code that we're injecting to is differing depending on the location ?
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Mon May 09, 2016 1:52 pm Post subject: |
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Do you have a save that you can send me, or a link to one that I can use to check? The injection locations are changing, yes, but my testing possibilities are limited since I haven't progressed in the game. You're sure that you're using the latest table to test?
Regarding drop rates, you can enumerate DLL's and symbols and look for something there.
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JohannesJoestar Advanced Cheater
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Joined: 01 Nov 2015 Posts: 79
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Posted: Mon May 09, 2016 2:01 pm Post subject: |
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++METHOS wrote: | Do you have a save that you can send me, or a link to one that I can use to check? The injection locations are changing, yes, but my testing possibilities are limited since I haven't progressed in the game. You're sure that you're using the latest table to test?
Regarding drop rates, you can enumerate DLL's and symbols and look for something there. |
I've sent you the file via personal message.
Yes I'm using the lates table.
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Mon May 09, 2016 2:35 pm Post subject: |
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Try this. If the injection point changes again, you may have to have multiple scripts to account for different parts of the game (I really don't know):
Description: |
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 Download |
Filename: |
Secrets Of Grindea.CT |
Filesize: |
5.58 KB |
Downloaded: |
617 Time(s) |
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JohannesJoestar Advanced Cheater
Reputation: 0
Joined: 01 Nov 2015 Posts: 79
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Posted: Mon May 09, 2016 2:56 pm Post subject: |
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++METHOS wrote: | Try this. If the injection point changes again, you may have to have multiple scripts to account for different parts of the game (I really don't know): |
Ah yes. This works much better.
Tested both old and new character.
Tested on restart aswell.
Thank you so much for your effort and time!
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Cake-san Grandmaster Cheater
Reputation: 8
Joined: 18 Dec 2014 Posts: 541 Location: Semenanjung
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JohannesJoestar Advanced Cheater
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Joined: 01 Nov 2015 Posts: 79
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Posted: Mon May 09, 2016 3:13 pm Post subject: |
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Cake-san wrote: | Ctrl+Alt+D -> Structure dissect should pop up -> paste this into address bar:
Code: |
[[SoG.Program::Main+D0]]
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Ctrl+N -> OK -> Yes
Go to offset:
->108 - xLocalPlayer
-->1C - xEntity
--->18 - xBaseStats
---->04 - xOwner
----->04 - xTransform
Then, you should see v2Pos and v2Pos_2.
Don't know if it works for your version because mine is not the latest.  |
You should read the whole thread before posting Thanks for your input though. I already have access to many structures of this game thus I already have found stuff like base stats , inventory ...
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Cake-san Grandmaster Cheater
Reputation: 8
Joined: 18 Dec 2014 Posts: 541 Location: Semenanjung
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Mon May 09, 2016 3:32 pm Post subject: |
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Aleynacombi wrote: | Ah yes. This works much better. | -Thanks for letting me know. Deleting this game now.
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