Encountered some issues with nested classes not getting the full path so I added another function for getting the fully qualified path using mono functions which includes the namespace and any nested class information.
Here are some additional changes:
1. Wire up my structure changes to your Dissect Structure lookup
2. Added a new function for fully resolving the class name
Joined: 09 May 2003 Posts: 25807 Location: The netherlands
Posted: Wed Apr 22, 2015 5:57 am Post subject:
I just realized that the debug_canBreak() safety check can potentially be ignored if the debugger is the VEH debugger (since that only freezes one thread)
Just need to make sure that the breakpoint isn't on a spot that the mono data collector hits as well, or that is raises any kind of debug event... _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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Joined: 09 May 2003 Posts: 25807 Location: The netherlands
Posted: Fri Jun 26, 2015 4:29 pm Post subject:
Just an update: I've applied this patch to the cheat engine source (only had to fix a small issue with lua 5.3 which doesn't like unneeded escape characters) _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping
I haven't had time to try all the incremental improvements in CE's Mono support between 6.4 and now, but I tried this latest build and it's amazing! From a usability standpoint, the difference is enormous. There are a ton of Unity games out there, so this improved support is wonderful! Thanks DB, JGoer, TFig, et. al. _________________
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