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Mono data collector update
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tfigment
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Joined: 12 Oct 2012
Posts: 93

PostPosted: Tue Apr 07, 2015 12:44 am    Post subject: Reply with quote

Ok thanks.

Encountered some issues with nested classes not getting the full path so I added another function for getting the fully qualified path using mono functions which includes the namespace and any nested class information.

Here are some additional changes:
1. Wire up my structure changes to your Dissect Structure lookup
2. Added a new function for fully resolving the class name

Binaries:
http://www.mediafire.com/download/533wb56in34ml6q/monocollector-figment-v6.7z

Source Patch File:
http://www.mediafire.com/download/8hkiemi9bxs6oh7/ce-monocollector-figment-v6.patch

I can provide the source separately if the patch file is not sufficiently convenient.
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Dark Byte
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PostPosted: Wed Apr 22, 2015 5:57 am    Post subject: Reply with quote

I just realized that the debug_canBreak() safety check can potentially be ignored if the debugger is the VEH debugger (since that only freezes one thread)
Just need to make sure that the breakpoint isn't on a spot that the mono data collector hits as well, or that is raises any kind of debug event...

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Dark Byte
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PostPosted: Fri Jun 26, 2015 4:29 pm    Post subject: Reply with quote

Just an update: I've applied this patch to the cheat engine source (only had to fix a small issue with lua 5.3 which doesn't like unneeded escape characters)
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justa_dude
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Joined: 29 Jun 2010
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PostPosted: Sat Jun 27, 2015 9:12 am    Post subject: Reply with quote

I haven't had time to try all the incremental improvements in CE's Mono support between 6.4 and now, but I tried this latest build and it's amazing! From a usability standpoint, the difference is enormous. There are a ton of Unity games out there, so this improved support is wonderful! Thanks DB, JGoer, TFig, et. al.
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Zanzer
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PostPosted: Sat Jun 27, 2015 9:25 am    Post subject: Reply with quote

Could you update the compiled RAR in the first post? Smile
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