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Coga Newbie cheater
Reputation: 0
Joined: 15 Dec 2013 Posts: 17
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Posted: Mon Dec 16, 2013 5:05 am Post subject: "Find out what writes to address" crashes game |
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| As per the topic title- it happens to every game I try the function out on. Usually it's not a problem, but there are some games that don't allow for simple editing of the 4 byte memory. Anyone know what's going on? I've tried both CE 6.2 and 6.3, and the problem persists across both.
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25817 Location: The netherlands
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Posted: Mon Dec 16, 2013 5:34 am Post subject: |
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Try the tutorial to confirm it's all games.
Anyhow try the veh debugger interface. Optionally with exception breakpoints
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zm0d Master Cheater
Reputation: 7
Joined: 06 Nov 2013 Posts: 423
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Posted: Mon Dec 16, 2013 1:27 pm Post subject: |
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Just for explanation:
CE uses breakpoints to determine what write to this address. To toggle breakpoints, you need to attach a debugger to the process. Some smarter games, check if there is a debugger present to the process and if they detect one, they usually exit themself.
As Dark Byte mentioned, try to use the VEH debugger with breakpoints or the page exception (use this as last hope).
Enable the VEH debugger over the CE settings:
Edit->Settings->Debugger Options->Use VEH Debugger
In the upper group box, you are able to set your prefered breakpoint method (Hardware, Int3 or the page exceptions).
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