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Fresco Grandmaster Cheater Reputation: 4
Joined: 07 Nov 2010 Posts: 600
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Posted: Sat Apr 13, 2013 9:48 am Post subject: ce suggestion for the new version |
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4 new settings
1) after open process ce asks "would you like to open the associated cheat table for this game" ... i think the answer will always be yes
so, an option to do that automatically without ce asking would be nice
2) i'd like ce to just overwrite the associated cheat table for the current game when i click the diskette button without asking where, but first backing it up with another name (say... name_backup.ct).
3) an autosave feature every 5 min (name_autosave.ct)
4) open process - one .ct - activate script option - game crash - open process again - ce asks "there are one or more aa scripts enabled .. do you want them disabled without executing the disable part ?" also here i think the answer will always be yes, so, an option like (don't ask again) would be nice.
thanks for considering
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DaSpamer Grandmaster Cheater Supreme Reputation: 52
Joined: 13 Sep 2011 Posts: 1578
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Posted: Sat Apr 13, 2013 10:25 am Post subject: |
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I find only option 3 could be great.
And it should let us pick the timer interval and file location.
And an other suggestion.
An html viewer.
I want to display my chat box of my website in trainer so members could talk about the hacks in the project that Im workin on.
i don't want to edit the chatbox files.
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Mohsen Advanced Cheater Reputation: 1
Joined: 04 Apr 2013 Posts: 69 Location: PE
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Posted: Sat Apr 13, 2013 10:38 am Post subject: |
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Well.. these are all your own options.
However a CheckBox like you mentioned 'Don't ask again' might be useful.
Also about option 3.
Are you scared that something crash your cheat engine that you ask this ?
I have never seen CE to crash; therefore you can simply save on your own.
However if CE crash often; then this option might be useful; otherwise I don't see any point in implementing it.
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DaSpamer Grandmaster Cheater Supreme Reputation: 52
Joined: 13 Sep 2011 Posts: 1578
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Posted: Sat Apr 13, 2013 10:56 am Post subject: |
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Moshen, you're starting to piss me off.
Stop being such a jackass, if you came to this forum just to troll, than you should leave, it was much better without you and your "sophisticated" comments.
Implementing stuff that even 1 guy uses it, makes it worth.
For me for example it would be good, I usually keep my C.E open always, and sometimes after going to stand by, PC gets frozen and makes me to restart, so all my work is gone.
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TsTg Master Cheater Reputation: 5
Joined: 12 Dec 2012 Posts: 334 Location: Somewhere....
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Posted: Sat Apr 13, 2013 2:36 pm Post subject: |
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Yes, I would suggest having the auto save feature too, with the ability to change the time interval for that, and yes it may not be important for cheat engine, but at least: "It's here if I needed it "
Also the don't ask again box should be good.
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Rectangle Advanced Cheater Reputation: 1
Joined: 23 Feb 2013 Posts: 73
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Posted: Sat Apr 13, 2013 5:33 pm Post subject: |
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Option 1 is okay as long as there is an option to toggle this feature.
I sometimes find myself temporarily wanting to start from scratch to test out something unrelated, for example.
Option 3 is good...
But I'd be more interested if the Process List dialog included an option to view each PID entry in integer format instead of hex format, perhaps even enabled by default.
A lot of newer CE users don't understand any number systems outside of base 10, so it'll be easier to help them out if they could just find a matching integer from Windows Task Manager, for example.
P.S.: Just ignore the hipster troll.
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Sat Apr 13, 2013 5:55 pm Post subject: |
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for 3 (autosave) place this in the autorun folder of cheat engine
modify the path and/or timer if you wish
Description: |
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Download |
Filename: |
autosave.lua |
Filesize: |
252 Bytes |
Downloaded: |
857 Time(s) |
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Fresco Grandmaster Cheater Reputation: 4
Joined: 07 Nov 2010 Posts: 600
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TsTg Master Cheater Reputation: 5
Joined: 12 Dec 2012 Posts: 334 Location: Somewhere....
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Posted: Sun Apr 14, 2013 7:18 am Post subject: |
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Dark Byte wrote: | for 3 (autosave) place this in the autorun folder of cheat engine
modify the path and/or timer if you wish |
thanks
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Eloosil How do I cheat? Reputation: 0
Joined: 14 Apr 2013 Posts: 1
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Posted: Sun Apr 14, 2013 9:28 am Post subject: |
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I'm sorry for mistakes in my message.
Can one thing be added? In some games values are found as 1,2,4 and 8 bytes at the same time. For example, the newest version of "Defender 2". Can be added a way to assign values to some quantity of addreses separately, but at one time. I mean, you just select values, click on it. Then new window appears, where you write values, which should be assigned, but there's a separate field for every address, and then entered values are assigned in one click.
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Wed Apr 17, 2013 8:54 am Post subject: |
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@DB, another suggestion
sometimes when I make mistake in Lua script I get this message:
Code: | Error:Invalid class object |
There is no line number. Searching (trial and error method) can take much time.
Could you change that? Is it possible?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Wed Apr 17, 2013 11:23 am Post subject: |
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I once looked into it but it resulted in a even worse bug, but i'll see (perhaps the debug.hook function might be useful here to see the last called function)
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Wed Apr 17, 2013 12:03 pm Post subject: |
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for example sometimes I make mistake of this type:
Code: | form_show(CETrainer) |
but, I don't have form named CETrainer, I have UDF1.
After I executed script I get Error:Invalid class object. Now find out what is wrong in big wall of text
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Wed Apr 17, 2013 12:21 pm Post subject: |
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for now, execute this code before running your script:
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function trace (event, line)
print("executing line " .. line)
end
debug.sethook(trace, "l")
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most likely the last "executing line" print will be the one that causes the problem
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Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Wed Apr 17, 2013 1:21 pm Post subject: |
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I generated new trainer ("script only"), I added your code at the beginning, and I changed line with form_show to form_show(nil)
Code: |
executing line 13
executing line 14
executing line 18
executing line 21
executing line 23
executing line 24
executing line 25
Error:Invalid class object |
and, indeed, line 25 it was
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