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[TUT] How to make a simple hack for just about any game!
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atom0s
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PostPosted: Fri Aug 27, 2010 5:11 pm    Post subject: Reply with quote

CometJack wrote:
Wiccaan wrote:
CometJack wrote:
LOL!

OP can't be serious. Visual Basic to use memory cheats? I think not Rolling Eyes


Any language that can access the systems API can be used to write cheats. Which VB6 can.


I didn't say it couldn't be done, I implied it's inefficient to say the least. Why use VB6 rather than C or C++ and have direct memory access?


How is calling an API inefficient when the language supports it? Not that I'm defending VB6.

(On a side note, VB6 can produce pure DLLs and have direct access as well if you want to get technical.)

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TROLOLOLOLOLOLOLOLOLOLOLO
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PostPosted: Fri Aug 27, 2010 5:14 pm    Post subject: Reply with quote

Wiccaan wrote:
CometJack wrote:
Wiccaan wrote:
CometJack wrote:
LOL!

OP can't be serious. Visual Basic to use memory cheats? I think not Rolling Eyes


Any language that can access the systems API can be used to write cheats. Which VB6 can.


I didn't say it couldn't be done, I implied it's inefficient to say the least. Why use VB6 rather than C or C++ and have direct memory access?


How is calling an API inefficient when the language supports it? Not that I'm defending VB6.

(On a side note, VB6 can produce pure DLLs and have direct access as well if you want to get technical.)


But in VB6 is like 1000000000x more lines of code and you still have to go through all the trouble to import those functions whereas in C/C++ it wouldn't be near as that painful...

Anyways, that's just my opinion. I hate VB, maybe that's why Razz
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