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Pointers what direct to where the game is loaded in memory ?

 
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Tum
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PostPosted: Tue Jan 12, 2010 5:34 pm    Post subject: Pointers what direct to where the game is loaded in memory ? Reply with quote

Am a little confused about pointers.
Are they what direct games to certain addresses, wherever they are loaded into memory ??
Cause i have been messing around with Minesweeper on vista.
I found the pointers to the timer which was a float as well.
I made a trainer for it to freeze or reset the timer to 1.
And this was working fine, after unloading and reloading the game.
But after switching my pc off, or loading a game that used a lot of memery, then when i went back to use my Minesweeper Trainer, i now get the message that its not compatiable with my loaded version of minesweeper. And also if i goto the saved address table for cheat engine, they are all wrong again to.

Is there a way to get around this problem please ?
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Xenico
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PostPosted: Wed Jan 13, 2010 11:01 am    Post subject: Reply with quote

Yes, go to the thing you added to your .ct table. And then you put sol.exe + X and let the offsets as they are.
The X stands for sol.exe(kinda basic address everything is starting off from= time address(just the thing you once looked up, the difference should stay as it is forever).

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PostPosted: Wed Jan 13, 2010 11:40 am    Post subject: Reply with quote

Thanks for your reply, but what do you mean by sol.exe ? and put that where in my table ?
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Xenico
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PostPosted: Wed Jan 13, 2010 11:52 am    Post subject: Reply with quote

Dam sorry, i was in deep thoughts Razz
Write MineSweeper.exe^^

I made a trainer for solitaire thats why i wrote sol.exe oO

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PostPosted: Wed Jan 13, 2010 12:03 pm    Post subject: Reply with quote

lol
You mean write minesweeper.exe in the table somewhere ? or in the trainer bit when creating it.
And did you say i need to put something about the offsets in there to ?
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Xenico
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PostPosted: Wed Jan 13, 2010 12:09 pm    Post subject: Reply with quote

Okay, i post an example:

In order to my bad expressing before, i tell it another time (and thats for the table...im not an expert on ces trainer maker).

Firstly, search the address you need (the static address of the pointer). Lets call it A.

Secondly, put in the field address of pointer MineSweeper.exe and look what it shows above (where it points to). And thats called B

Then you just have to calculate A - B = C. And C is that - in my example - sol.exe + C.



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PostPosted: Wed Jan 13, 2010 12:19 pm    Post subject: Reply with quote

This is gonna take some playing around.

I know what you mean, but i guess am getting the wrong addresses still.

The GREEN addess i get after seeing what writes and accesses the previous addresses, is the STATIC address ?

That is the one i usually put in the bottom of the 2 (Address of Pointer) boxes, the add the offsets.

Or by STATIC address do you mean, the address in the (GIVE THE NEW ADDRESS) box at the top of the pointer section. This addess apears after i put my offsets and address in the bottom of the 2 boxes.

Lol confusing...

EDIT :

Thanks a lot for that. I have just figured it out and got minesweeper trainer freezing the timer or reseting it.


EDIT 2 :

My next problem with minesweeper is the same thing but with code.
I've found the code to make doing nothing to show all the bombs up. But if i add it to the codelist then to the trainer there is no option to change the address of it to minesweeper.exe+?????

Do you know of anyway to do this please ? Or do i have to do each code seperately
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Xenico
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PostPosted: Thu Jan 14, 2010 7:48 am    Post subject: Reply with quote

May i see a screenshot of the thing which is impossible? I dont get it completely
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PostPosted: Thu Jan 14, 2010 2:26 pm    Post subject: Reply with quote

Its the advance options section when making a trainer.

I found the bit of code that makes all the bombs on minesweeper appear after you hit one and end game.

So i hit the button, "Replace with code that does nothing"

This makes it so when i hit a bomb all the bombs appear on screen but it doesnt end the game.

When i goto advanced options, to make a trainer. This code is there for adding into the trainer, but there isnt any options to alter the code address to "minesweeper.exe+???????" like you told me before.

I was wondering if there is a way around this, as without the "minesweeper.exe+??????" then trainer doesnt work after a reload of the game.


I cant send screenshot yet, cause i cant post url's yet.
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