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two questions to dark byte

 
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simplenick
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PostPosted: Wed Apr 19, 2006 8:02 am    Post subject: two questions to dark byte Reply with quote

i have two questions regarding scanstuff.dat u posted.

1. when you were dumping GameMon.des, what part of the process did you dump? (the dumper i have can select start address and end addresss to dump.)

2. which process dumper did you use? or did you just use undetected CE?

answer would be very much appreciated. i spent 20 mins and finally suspended GameMon.des (i had to use 100% CPU before launchin the game lol), but i don't know what to do. the dumper i have doesn't seem to work very well.

edit: i suspended and tried opening w/ CE, but it doesn't seem to pick up anything useful Sad

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Last edited by simplenick on Wed Apr 19, 2006 8:31 am; edited 2 times in total
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Dark Byte
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PostPosted: Wed Apr 19, 2006 8:27 am    Post subject: Re: two questions to dark byte Reply with quote

1: Just the interesting part, not part of the module, but seems to be in a allocated part of memory generated during runtime.
2: I used a undetected ce(tc) and used that to dump the memory

And where does everyone get the idea of suspending gamemon.des from? I just did it while it was running.

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simplenick
Grandmaster Cheater
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Joined: 05 Feb 2006
Posts: 568

PostPosted: Wed Apr 19, 2006 8:31 am    Post subject: Re: two questions to dark byte Reply with quote

Dark Byte wrote:
And where does everyone get the idea of suspending gamemon.des from? I just did it while it was running.


i had to suspend it cuz i'm yet to successfully make an undetected CE (since i dunno what's detected.)

thanks a lot for the answers.

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