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Searching for Multiple Float/Double Values

 
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mvriesen2004
How do I cheat?
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PostPosted: Mon Feb 19, 2007 11:13 am    Post subject: Searching for Multiple Float/Double Values Reply with quote

Hi All,

I am relatively new to CE, but do know assembly (although I am rusty), C, C++ and Java. I am trying to see if I can create a hack to allow me to recast spells with zero cooldown time. My problem is that I need to search for a series of cooldown times that are probably in close proximity (in memory), but may not be adjacent. Is there a fast way to do this?

It would be cool if I could do a memory search for a value, highlight all the hits in the memory viewer, and then search and higlight the next number in the sequence. This would allow me to visually look for tables in memory. Smile

Any help on how to do this is sincerely appreciated.
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BRONiUS
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PostPosted: Mon Feb 19, 2007 11:18 am    Post subject: Reply with quote

Pause the game while scanning? Though this wouldn't work in multiplayer games.
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Hans Henrik
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PostPosted: Mon Feb 19, 2007 11:37 am    Post subject: Reply with quote

well when i made a hack program to msn, i found the assembler adress that made the cooldown and replaced it with "code that does nothing" you cud the the same thing... and when it comes to ur zero cooldown, go in CE to settings > config hotkeys > pause the selected process > (here use an random key like f or b) then when u can cast your spell press instantly F and then do your next scan... untill you find the value... its inpossibly with instant results, unless u got a CPU from god Rolling Eyes if you freeze & scan it will be allmost the same

good luck

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mvriesen2004
How do I cheat?
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Joined: 19 Feb 2007
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PostPosted: Mon Feb 19, 2007 12:32 pm    Post subject: Reply with quote

Wow - thanks for the quick reply!

I will give your advise a try. But I was hoping to find the cooldown times in memory so that I would not have to modify the code segment. In particular, I have a decrypted version of the ini and txt files that the game loads at startup. I got them from "www . mpcforum . com / showthread . php?t=153959" (excuse the spaces, this forum will not yet allow me to post web links :/). The author of the enc/decrpypter program gives a hint via an address "for hackers", but is not explicit about what it might be. S/he is also not responding to emails (even when I offered to exchange my bot program source code). Thus, I know the cooldown values, but I need to find them in memory or find out when the file is being loaded.

Is there a way to set a break point when a particular file is loaded (or resource is used)? I could probably search for the ascii filename and assume that this is the reader portion of the code. Maybe this will give the memory offset to the storage array in the data segment.
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Hans Henrik
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PostPosted: Mon Feb 19, 2007 1:48 pm    Post subject: Reply with quote

1: find the value in memory
2: find out what writes to it when your game startes and add the assembler code to advanced options
3: go to advanced options and right click on the code and press "Find this code inside a file"

... maiby that will help

i dont even know what game u want to hack
Rolling Eyes

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mvriesen2004
How do I cheat?
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PostPosted: Mon Feb 19, 2007 1:59 pm    Post subject: Reply with quote

Oh - sorry - the game is Archlord. I have always had a particular interest in tracking the hacking community and how prolific they are; especially in the gaming community. I am always very impressed with their abilities and thought I might give it a try myself. I see this is not a sport for the faint of heart, but it is a learning experience that i'm up for. Very Happy
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