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Rikkerd How do I cheat?
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Joined: 14 Aug 2026 Posts: 1
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Posted: Fri Aug 14, 2026 8:25 am Post subject: [Beginner] Would appreciate some help |
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Hello,
I recently got into CE to train a RL agent. For this project I would like to read the Hit and Strike values in the memory of Iron Snout (Steam) made in GameMaker. This seems to be harder than I thought.
I think the memory pointers get randomized for every run without any visible patterns. I know the structure is like this:
Hit value -> Pointer -> 2 Pointers (only 1 gets accessed when hit value changes) -> Pointer -> 4 Pointers (only 1 gets accessed when hit value changes) -> 5 Pointers (only 1 gets accessed when hit value changes) - Static value.
I found out the first time I traced the pointers, the offsets were like this:
[0x12C, 0x0, 0x0, 0x408, 0xC, 0x10]. But they changed upon pressing 'Restart'
While tracing the first time I encountered an offset like this: [ecx+eax*4]. After I restarted the run I encountered an offset like this: [ecx+edx*8]. There seems to be a lot of randomization going on (if I understand it correctly). Is there an (easy) way to work around this?
I would appreciate any help! |
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ragnaroks Newbie cheater
Reputation: 1
Joined: 30 Aug 2021 Posts: 14
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Posted: Mon Oct 12, 2026 9:08 pm Post subject: |
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if the game released as VM runtime, they usually not have a static path pointer
search the value and find out write/read, you will find an instruction that access many address, check the register and stack, you can find some value like 0x186**, it's gamemaker variable index that from 0x186A0 (10_0000), you can compare that to do what you want |
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