Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


Disassembler Won't Show Export Names After Debugging

 
Post new topic   Reply to topic    Cheat Engine Forum Index -> Cheat Engine
View previous topic :: View next topic  
Author Message
skynet888
!BEWARE! Deletes post on answer
Reputation: 1

Joined: 12 Apr 2021
Posts: 76

PostPosted: Fri Jan 23, 2026 5:52 am    Post subject: Disassembler Won't Show Export Names After Debugging Reply with quote

https://www.bilibili.com/video/BV1mwzMBhEjQ
Hey CE wizards and reverse-engineering homies,
Got a head-scratcher here that’s killing my debugging workflow—hoping someone’s run into this and has a fix.
Here’s the setup:
I create a process with the CREATE_SUSPENDED flag (suspended right at launch).
I attach CE and set a breakpoint at ntdll.LdrLoadDll to hook into the DLL loading process. At this point, the disassembler window shows no export function names—totally normal, since the process’s dependent DLLs aren’t fully loaded yet. No complaints here.
The problem kicks off after this:
I remove the LdrLoadDll breakpoint, and the process finishes loading all DLLs smoothly. But the disassembler still won’t display any export names!
The only “fix” I’ve found is reattaching the process—but that wipes all my existing breakpoints. That’s a non-starter for my debugging flow.
A quick note: Please don’t suggest using full Windows Debug Symbols—loading all symbols takes CE a solid 30 minutes every time, and partial loading causes random conflicts with other features. I only need symbols for three DLLs: ntdll.dll, User32.dll, and Qt5Gui.dll.
Has anyone figured out how to force the CE disassembler to refresh and show export names without reattaching the process or loading the entire symbol set?
Back to top
View user's profile Send private message
Dark Byte
Site Admin
Reputation: 471

Joined: 09 May 2003
Posts: 25861
Location: The netherlands

PostPosted: Fri Jan 23, 2026 8:13 am    Post subject: Reply with quote

lua command reinitializeSymbolhandler()
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.

Like my help? Join me on Patreon so i can keep helping
Back to top
View user's profile Send private message MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> Cheat Engine All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites