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I couldn't attach the debugger to this process!

 
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herzenstube
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Joined: 24 Nov 2024
Posts: 10

PostPosted: Sat Dec 14, 2024 10:54 pm    Post subject: I couldn't attach the debugger to this process! Reply with quote

I'm trying to use CE game that is using Active Anti-Cheat, and the game process are protected and also was impossible to run CE.

I have managed to run CE by modifying code of CE and also with modifying code of the driver.
Now I'm able to find values and use MemoryViewer, but debugger isn't working, and pointer scanner doses not give me any results.

I have few questions:
Is it possible to run debugger with the game protected with anti-cheat?
Can this protection affect pointer scanner (the fact that it gives me 0 results).

I apologize for probable topic duplication. I've spent 20 minutes of looking all similar topics, but didn't find the answer.
Thank to the creator of CE for such a great instrument.
Cheers to anyone
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Dark Byte
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PostPosted: Sun Dec 15, 2024 11:26 am    Post subject: Reply with quote

maybe your modulelist is incomplete which the pointerscanner needs

for the debugger, perhaps dbvm find what accesses on the physical address might help

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herzenstube
Newbie cheater
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Joined: 24 Nov 2024
Posts: 10

PostPosted: Sun Dec 15, 2024 10:45 pm    Post subject: Reply with quote

Dark Byte wrote:
maybe your modulelist is incomplete which the pointerscanner needs

for the debugger, perhaps dbvm find what accesses on the physical address might help


thank you for the answer!

the debugger's problem was the lack of a hypervisor

but still wouldn't be able to get any results in pointer scanner (150 threads with the same problem on this forum)

the module list looks strange: it contain only many repetitions of ntdll.dll and wow64win.dll and the game process (which is .bin) and no other .dll (neither game or system .dlls) but I read that this is normal for .bin processes
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