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Help with Creating an Animation Cancelling Script

 
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Belmatt
How do I cheat?
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Joined: 08 Sep 2024
Posts: 1

PostPosted: Fri Sep 13, 2024 7:08 am    Post subject: Help with Creating an Animation Cancelling Script Reply with quote

Hello everyone, I would appreciate if one or more people can come through and assist me with the exact directions I need to apply for an animation script to work, the game I am working with is Spider-Man 3. Essentially, it’s an AOB script that features animation cancels as a direct link with animation IDs being placed inside the script, it is used with dd, “define double word.” Below is an example with “animation 1” and “animation 2”

dd animation 1
dd animation 2

It’s simple in its structure, both animation 1 and 2 would be replaced with the actual animation IDs, the problems I have had are with technicalities, I’m not sure on how to format the AOB script as I am just beginning, I have found an address that correlates with animation IDs when I press a button or move the analog stick to move. I have also checked the option of “find what writes to this address” to see more details, but I am not sure what to do with them since I don’t have the full understanding on what code to include in a script.

It’s really interesting to know about different values with the cheat engine scripts, so far I didn’t find a helpful source with something similar to animations, at least from what I’ve found. I’ll be waiting for anyone who can detail the process with the game I’m playing and in general.
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