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d3d hook overlay drawing doesn't work

 
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mordax
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Joined: 16 Apr 2010
Posts: 138

PostPosted: Tue Jun 18, 2024 2:54 am    Post subject: d3d hook overlay drawing doesn't work Reply with quote

Hiya. i'm trying to figure out how to use the direct 3d hook in cheat engine, but it doesn't seem to be working.
i was able to enable it and used a test script, but nothing appears on my monitor nor in a game. i tried window and full screen modes. script executed without any errors, yet i see nothing.

I'm not sure, but i think this is the latest script i tried with no success

Code:
d3dhook_initializeHook()

local screen_width = 3840
local screen_height = 2160

local font = createFont("Arial", 48, 400, false, false, false, false, 1, true)

local text1 = d3dhook_createTextContainer(font, screen_width - 100, 50, "1")

function updateText()
    d3dhook_textcontainer_setText(text1, "1")
end

local interval = 1000
local timer = createTimer(nil, false)
timer.Interval = interval
timer.OnTimer = updateText
timer.Enabled = true

updateText()


can anyone help me figure out why it isn't working? game is DX12 i think and i run geforce experience (if this is issue, then i need a bypass, because i need overlay working with geforce).

right now i'm just trying to figure out why overlay doesn't work at all. i tried many different scripts, even some old script i found here on ce forums. i tried modifying things, but nothing seem to be working.

it's not important right now, but my end goal is to be able to read a value from game's memory and display it on screen either as "bar" or raw value. I only mentioned it, because maybe someone knows a better way of doing that.

are there any CE plugins that work better than the default d3d hook?
Thanks.
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Dark Byte
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PostPosted: Tue Jun 18, 2024 6:39 am    Post subject: Reply with quote

ce's d3d hook only works with dx9,10 and 11 . There's no dx12 support yet
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mordax
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Reputation: 1

Joined: 16 Apr 2010
Posts: 138

PostPosted: Fri Jun 21, 2024 9:57 pm    Post subject: Reply with quote

Dark Byte wrote:
ce's d3d hook only works with dx9,10 and 11 . There's no dx12 support yet


i see, thanks.
but is it possible to make overlay with CE that is not depending on a game? it doesn't have to depend on game itself.

maybe you know a different way of doing what i need.
what i'm trying to do, is read value from a game and then display that value on screen. is there any other way of doing that?

i'm thinking maybe autohotkey, so i use CE to read the value and autohotkey to display it, but i'd rather keep it all within CE.
basically i'm doing this to learn and right now i want to write healthbar for a game that doesn't have it. it's one of those games where screen just goes red when you are injuried, but i want to make a healthbar. a simple value from 0 to 100 would do. i can ofcourse find it with CE and display it in cheat list, but I want it to show on top of game. It doesn't have to inject it into game at all.

is there any other way of displaying a simple value on top of game when it's in full screen? thanks again.
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