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Question Regarding Pointerscans

 
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SWolf
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PostPosted: Sat Feb 03, 2024 5:36 pm    Post subject: Question Regarding Pointerscans Reply with quote

Do pointerscans contain any revealing data, or are they safe to post here? If so, I'm going to create a pointerscan "archive" of sorts until I come up with something better.
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Dark Byte
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PostPosted: Sat Feb 03, 2024 5:55 pm    Post subject: Reply with quote

pretty much safe. it's a list of all possible pointer values and the addresses that contain those values, and the list of modules loaded in the game
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ParkourPenguin
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PostPosted: Sat Feb 03, 2024 5:57 pm    Post subject: Reply with quote

I'm pretty sure that would take up a ridiculous amount of data to do at scale.

Torrent pointer maps if you really want to share them.

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SWolf
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PostPosted: Sat Feb 03, 2024 10:40 pm    Post subject: Reply with quote

ParkourPenguin wrote:
I'm pretty sure that would take up a ridiculous amount of data to do at scale.

Torrent pointer maps if you really want to share them.


Do you know any good places to torrent them from?

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ParkourPenguin
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PostPosted: Sun Feb 04, 2024 1:30 am    Post subject: Reply with quote

No, because they're not worth sharing IMO.

I'm just saying that if you want to set up a server that handles distribution of pointer maps so that people can share them, it's probably a bad idea to store thousands of pointer maps directly on the server.

I really don't think many people will use it. So maybe it would be ok since not that many pointer maps would be uploaded? I don't know.

I might be confusing pointer maps and pointer results anyway. I haven't paid that much attention to the size of pointer maps. Maybe I'm wrong and it would be fine.

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Dark Byte
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PostPosted: Sun Feb 04, 2024 2:38 am    Post subject: Reply with quote

pointermaps generally are around 50MB on big games
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