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SWolf How do I cheat?
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Joined: 29 Jan 2024 Posts: 6
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Posted: Sat Feb 03, 2024 5:36 pm Post subject: Question Regarding Pointerscans |
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Do pointerscans contain any revealing data, or are they safe to post here? If so, I'm going to create a pointerscan "archive" of sorts until I come up with something better.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25835 Location: The netherlands
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Posted: Sat Feb 03, 2024 5:55 pm Post subject: |
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pretty much safe. it's a list of all possible pointer values and the addresses that contain those values, and the list of modules loaded in the game
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ParkourPenguin I post too much
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Joined: 06 Jul 2014 Posts: 4719
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Posted: Sat Feb 03, 2024 5:57 pm Post subject: |
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I'm pretty sure that would take up a ridiculous amount of data to do at scale.
Torrent pointer maps if you really want to share them.
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SWolf How do I cheat?
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Joined: 29 Jan 2024 Posts: 6
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Posted: Sat Feb 03, 2024 10:40 pm Post subject: |
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| ParkourPenguin wrote: | I'm pretty sure that would take up a ridiculous amount of data to do at scale.
Torrent pointer maps if you really want to share them. |
Do you know any good places to torrent them from?
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Life found a way since time. Humanity found a way since dawn. Hackers found a way since code.
Infinite complications. Infinite solutions. Infinite time.
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ParkourPenguin I post too much
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Joined: 06 Jul 2014 Posts: 4719
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Posted: Sun Feb 04, 2024 1:30 am Post subject: |
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No, because they're not worth sharing IMO.
I'm just saying that if you want to set up a server that handles distribution of pointer maps so that people can share them, it's probably a bad idea to store thousands of pointer maps directly on the server.
I really don't think many people will use it. So maybe it would be ok since not that many pointer maps would be uploaded? I don't know.
I might be confusing pointer maps and pointer results anyway. I haven't paid that much attention to the size of pointer maps. Maybe I'm wrong and it would be fine.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25835 Location: The netherlands
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Posted: Sun Feb 04, 2024 2:38 am Post subject: |
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pointermaps generally are around 50MB on big games
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