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variable NOP-ing in ASM section

 
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paul44
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PostPosted: Thu Jan 25, 2024 12:37 pm    Post subject: variable NOP-ing in ASM section Reply with quote

see image here: [ https://ibb.co/vBTd2q6 ]

How can one make the NOP-ing variable in the "symbol" part (here 'Health:')?
Basically, I'm trying to combine 2 game_versions, but the nop-ing differs between the 2 vs...

In my case, the new version had no additional nop-ing (= 14 byte injection) while the prev version needs 3.

ps: eventually found a "similar" opcode location, but i'm obviously interested in it being doable ?
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