Posted: Thu Aug 24, 2023 9:06 am Post subject: DBVM Code Filter = 0 Addresses executed since last...
Hello,
First I wanna apologize as my first post is a (probably so basic...) question.
I'm running Cheat Engine 7.5 in DBVM mode with everything working perfectly.
I have a single player game with online checks and protections, so I used PackerMan Bypass Plugin to be able to run a code filter in DBVM while hiding OutputDebugString.
I can't use Ultimap (sadly) as I have a Ryzen processor.
The problem I encounter for the last 2 days is it gets all the addresses but is unable to check when they are executed. The address list doesn't detect any change.
I tried every option there is available in the edit menu and online and wasn't able to find anyone with my problem except from an old post with a guy trying it with a 32bit game (which mine is not, it's a 64bit one).
Am I missing a basic activation part for the debug to be able to constantly check the CALLs ?
If not, can you help me trying to find where this comes from and figuring a resolution ?
Thanks !
EDIT:
Yeah, nothing works when I'm in DBVM mode just saw that the opcode to access memory doesn't register anything even when going for "Find out what accesses/writes to this adress"
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