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[TF2] Modifying a protobuf string

 
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Auditormadness9
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PostPosted: Tue Jan 02, 2024 3:25 pm    Post subject: [TF2] Modifying a protobuf string Reply with quote

Hi, all. I am looking for a way to alter the values of the pings sent to Game Coordinator (GC) through the GCSendMessage function in Team Fortress 2. The data sent to GC is a protobuf encoded string, and although it is feasible to obtain a hex format of the string and modify it to reflect 5ms for all datacenters. There are inner values in the game that do reflect those pings but setting them all to 5ms doesn't change anything since they're just local values and still get reset based on what gets sent to gc via the protobuf. If anyone knows how to catch this protobuf string that gets sent and how to modify this I'll be extremely thankful.

I use Lmaobox Lua API to convert the data sent to gc when using the region selector to gc into hex string, then paste the hex into a protobuf decoder. Then I modified the hex to make it show all pings as 5. But currently there's no way to override this data via that API as the callbacks are immutable, but I know via Cheat Engine is possible, I only want to know what protobuf strings look like in Cheat Engine or if they stay in address list when they're being sent or only appear very briefly when they are getting sent.

That is all, I simply wanna know how to catch this data and modify this in CE so that it applies the modified data to GC.

Thanks in advance!
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PostPosted: Tue Jan 02, 2024 9:24 pm    Post subject: Reply with quote

We do not support online/multiplayer hacking on this site:
https://forum.cheatengine.org/faq.php#0

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