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First time trying to mess with script, help please?

 
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EVILGRANDMASTER
How do I cheat?
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Joined: 24 Dec 2023
Posts: 3

PostPosted: Sun Dec 24, 2023 4:36 pm    Post subject: First time trying to mess with script, help please? Reply with quote

Trying to have some fun with Pokémon Uranium and encountered this. I took the code from a source I found on "fearless revolution" and posted it where it looked to match, but ended up with an error. Any advice and help would be appreciated, Images are attached.


Screenshot (2).png
 Description:
Original script
 Filesize:  199.08 KB
 Viewed:  2351 Time(s)

Screenshot (2).png



Screenshot (1).png
 Description:
Modified script error message
 Filesize:  229.47 KB
 Viewed:  2351 Time(s)

Screenshot (1).png


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++METHOS
I post too much
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Joined: 29 Oct 2010
Posts: 4197

PostPosted: Sun Dec 24, 2023 6:37 pm    Post subject: Reply with quote

Copy/Paste entire code here for comparative analysis. The images do not show the scripts in their entirety.
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EVILGRANDMASTER
How do I cheat?
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Joined: 24 Dec 2023
Posts: 3

PostPosted: Mon Dec 25, 2023 9:39 am    Post subject: Code used Reply with quote

alloc(TypeName,256)
alloc(ByteSize,4)
alloc(PreferedAlignment, 4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)

TypeName:
db 'RPG VX type',0

ByteSize:
dd 4

PreferedAlignment:
dd 1


//The convert routine should hold a routine that converts the data to an nteger (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);

//Note: Keep in mind that this routine can be called by multiple threads at the same time.

ConvertRoutine:
[32-bit]
push ebp
mov ebp,esp
push ecx
mov ecx,[ebp+8]
[/32-bit]

//at this point ecx contains the address where the bytes are stored

//put the bytes into the eax register
mov eax,[ecx] //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time)
shr eax,1 //shift right by 1 bit (divide by 2)

//and now exit the routine
[64-bit]
ret
[/64-bit]
[32-bit]
pop ecx
pop ebp
ret 4
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
[32-bit]
push ebp
mov ebp,esp
push edx //save the registers
push ecx
mov edx,[ebp+0c]
mov ecx,[ebp+08]
[/32-bit]

//at this point edx contains the address to write the value to
//and ecx contains the value

push eax
push edx


mov edx,[edx] //edx now contains the original value
and edx,1 //only save the first bit

mov eax,ecx //eax gets the user input value
shl eax,1 //shift left by 1 bit (multiply by 2)
or eax,edx //add the bits of the original value

pop edx
mov [edx],eax //write the new value into the old value
pop eax

[64-bit]
//everything is back to what it was, so exit
ret
[/64-bit]

[32-bit]
//cleanup first
pop ecx
pop edx
pop ebp
ret 8
[/32-bit]
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++METHOS
I post too much
Reputation: 92

Joined: 29 Oct 2010
Posts: 4197

PostPosted: Mon Dec 25, 2023 11:21 am    Post subject: Reply with quote

We need to see the entire script. What you have posted does not match what you have shown above. You should also use code brackets. You may also consider posting both scripts so that we can see what has been changed from the original, working script.

Last edited by ++METHOS on Mon Dec 25, 2023 7:19 pm; edited 1 time in total
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EVILGRANDMASTER
How do I cheat?
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Joined: 24 Dec 2023
Posts: 3

PostPosted: Mon Dec 25, 2023 1:58 pm    Post subject: Reply with quote

I apologize, as I am still very new at this. All of the code I am trying to work with comes from these 2 pages of conversation, with the most recent iteration being out of date and is mid way down the first page. I am trying to update the table but nearly everything I am doing is a shot in the dark for me.

I will try to give the link by chopping it up as I cannot post links yet it seems.

fearlessrevolution (dotcom)

/viewtopic.php?f=4&t=467
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++METHOS
I post too much
Reputation: 92

Joined: 29 Oct 2010
Posts: 4197

PostPosted: Mon Dec 25, 2023 7:18 pm    Post subject: Reply with quote

Simply post each script here, in their entirety, using code brackets.
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