Posted: Tue Dec 19, 2023 4:32 pm Post subject: No pointers work when changing level
So I've found a pointer for my characters X coordinates (and subsequently the Y and Z coordinates as well as they are all 4 bytes apart in memory).
The issue is the pointer works every time I'm on one level but the moment I go to the next level it stops working. I have tried other pointers as well and they all have the same issue. I have considered scripts but I was wondering if there was another option to always find the current coordinate addressess because I'm making a C# program that displays my coordinates in a GUI and I'm not sure how I would display them just using the opcode (it's a shared opcode so every actors position data runs through it).
I've looked into doing a compare but I'm not entirely sure how I would extract my position information from the registers to use in a program. Any help is welcome but if no good options exist I'm willing to just find a pointer to the coordinates every level as boring as that may be.
My advice would be to complete the CE tutorial and learn how injection works, as well as how to filter out unwanted addresses. This will serve you better in the future, especially if you intend on writing a program for it, since it will be more reliable.
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