Arcansel Cheater
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Joined: 04 Jun 2022 Posts: 28
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Posted: Sun Dec 03, 2023 11:55 am Post subject: Movement Speed value |
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Hello, just creating this thread to give a challenge to better code makers than me, i tried to find the movement speed value of the game xenosaga2 because it is slow and so wanted to up that a little bit just like in xenosaga1 movement speed existing code, i tried multiple methods, backtracing coordinates, they are the right coordinates, they freeze character in place when i freeze them and also teleport the character when i change them, i tried using the emulator disassembler itself but the results were the same, it wasnt actually that diferent from CE when it came to finding values and how the functions were executing althought CE was still better and faster since i am used to it, i tried using the equivalent instruction of xenosaga1 in xenosaga2 and address list comparing tools to filter out the same addresses because when you run the game the emulator doesnt have the movement instruction loaded untl you actually move, at least the xenosaga1 was out it worked, only then it is searchable, i tried every address out of that address list but none of the values were the right one, i tried doing the same changing from register xmm0 to xmm1 and so on, i tried movaps instructions, i searched around memory where the coordinates were. I also found the velocity value for x and z coordinates and attempted to double it with a script buy using mulps but while the values did get multiplied, the character remained in the same speed, i backtraced it too but found nothing, i dunno what else to do, i feel like i did what i can with the knowledge i have.
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