Posted: Tue Nov 28, 2023 10:01 pm Post subject: Reading FNames through Cheat Table Lua Script
Hello, I have some values here for reading some animation names but they appear as 紛 and 級 instead of their actual names, I know they aren't FString and if they aren't then they are most likely FName. I know FString can easily be read by address -> Add Offset 0, but for FNames, I either don't know how to get there or I would like to make a function in a lua cheat table to read it without offset shifting all over the place.
To give more context to what these values above are intended to represent
mCurrentHandRightPlayAnimName: 紛
mCurrentHandLeftPlayAnimName: 級 _________________
Joined: 09 May 2003 Posts: 25813 Location: The netherlands
Posted: Wed Nov 29, 2023 4:45 am Post subject:
could be a string encoding issue, try ansiToUTF8(name) when printing them out
Or if you know the exact codepage used in the target for those string in memory you can use convertToUTF8(name, codepagenr) _________________
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