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Please help with making a Loadless/IGT timer

 
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SlivenKage
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Joined: 15 Nov 2023
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PostPosted: Wed Nov 15, 2023 2:56 am    Post subject: Please help with making a Loadless/IGT timer Reply with quote

Hello dear Cheat Engine community, I really hope someone can help me on this one.

So basically I want to create a Loadless/IGT timer for a game, basically the timer on LiveSplit to stop whenever there is a loading screen.

Okay so I fire up my trusty Cheat Engine attach the game and start scanning, I actually can find the value of the load screen really easy, so far so good but then, whenever I do a pointer scan it always comes up with a result in the memory base address as THREADSTACK0 and not the game.exe (like it usually does for other games), is there a way to further scan this to find the actual address or it will be extremely hard?

I have attached below a screenshot of my pointer scan result.

Thank you for the help.



Screenshot_109.png
 Description:
Pointer scan result.
 Filesize:  112.72 KB
 Viewed:  2182 Time(s)

Screenshot_109.png


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ParkourPenguin
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Joined: 06 Jul 2014
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PostPosted: Wed Nov 15, 2023 11:18 am    Post subject: Reply with quote

If it's the only result that works, then that's probably the "actual address". Whether the base address is static or in a threadstack depends on the implementation of the game. More games have started to move away from globals (static values) and just stick with locals (threadstack values) compared to 1 or 2 decades ago. If a local is created at the beginning of the game and stays alive until the game is closed, then it can be treated as a global and used as a base address.

Use it and you'll be fine. If you need to find the base address yourself (e.g. external trainer), that's a little more complicated. There's several posts with information on these fourms if you search for "THREADSTACK0".
Other software that expects base addresses in a module won't be able to handle THREADSTACK values themselves. If it's open source, you can add that functionality yourself.[/code]

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