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Autem Expert Cheater
Reputation: 1
Joined: 30 Jan 2023 Posts: 155
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Posted: Fri Nov 03, 2023 11:57 am Post subject: Is there a term for this strange glitch I'm experiencing? |
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I'm using CE to control the coordinates of a character, but when the new coordinates are set, instead of an instant teleport like you'd expect, the in-game sprite "floats" over toward the new location like a magnet. Meanwhile, moves/actions ALREADY are happening in the location they're supposed to as if being done by an invisible man... until the "body" eventually catches up to that spot and begins showing the correct animations for everything that's happening.
It's like moving the coordinates instantly splits the soul from the body, or something... and then the body has to float toward the soul and rejoin it. Meanwhile, the moves I am doing during this phase are happening where the "soul" is (invisible) as the body's graphic is floating toward it for a couple seconds and eventually catches up.
Is there a term for this issue so I can investigate it further? Does anyone already have experience with something like this and have any idea how to get the "body" to constantly appear where the "soul" is sent to without needing to "float" toward it slowly?
My first idea was maybe it's like a display value that slowly catches up to the internal? So I decided to search for ALL instances of the current coordinates, which there are many results. I confirm they're all for that character by moving them around and rescanning. Eventually I force the glitch to happen that "splits" the body from the actual location, thinking maybe I'd find a value that has the wrong coordinates after the split. Nope... they ALL instantly show the correct coordinates! There's not one that lags behind. So, other than that, I am not sure what to even try.
The game is WWE 2k23, which is the only game I've ever seen this issue in. I've got a lot of experience finding/changing coordinates in other games and it always works as expected in other games.
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++METHOS I post too much
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Joined: 29 Oct 2010 Posts: 4197
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Posted: Fri Nov 03, 2023 4:54 pm Post subject: |
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It could be that you have not found the correct coordinates. Typically, if you cannot teleport through objects and/or teleport instantly, then the coordinates that you are manipulating are not the correct ones.
That being said, it could be how this particular game has been programmed, but I suspect that such a case would be very rare.
You could also try to NOP each instruction that writes to character coordinates to see if that fixes the problem, as there may be instructions that are interfering.
If there are online components, then that could also be an issue.
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Autem Expert Cheater
Reputation: 1
Joined: 30 Jan 2023 Posts: 155
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Posted: Fri Nov 03, 2023 5:39 pm Post subject: |
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These do seem to be the right coordinates, though. Let's say I teleport over to a guy that I want to punch. As soon as I enter the coordinates to teleport next to him, I can push the punch button and I will punch him successfully. It will look like he's being punched by the air, though. The visual graphic of my body is still "catching up" floating over to the new location I'm already at. Likewise, if the other guy were to do a move to me, it would hurt me even though he'd appear to be doing it to the invisible man if he gets me before my body catches up to me.
It should be noted that, if somebody were to strike the floating "body" before it catches up to my new location, they will pass thru the "body" as if it's a ghost. So, I really AM already at the new location... it's just that the graphic of my body moves to it slowly as a ghost.
If I highlight all coordinates that come up and change them all at once, they all stick and reflect the right new coordinates. I can't find one that controls the visual of the body.
This is happening offline even without internet turned on so it's not being interfered with by anything online either.
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Fri Nov 03, 2023 5:49 pm Post subject: |
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Unfortunately, my previous comment still stands. Try NOP'ing all write instructions. If that doesn't work, consider searching for coordinates again, but using a different approach. Do not limit to float type.
If all of that fails, then it could just be how this particular game has been programmed, but I would be surprised, if so.
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panraven Grandmaster Cheater
Reputation: 62
Joined: 01 Oct 2008 Posts: 958
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Posted: Fri Nov 03, 2023 10:47 pm Post subject: |
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It might be that this particular character is animated by some tween effect including the character's position, so, let's assume each '-' in --*| means the distance unit moved in a 'tween tick',
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-start-|-|kick|-|punch|-end ; normal action with slight movement
-start-|------|kick|------|punch|-end ; target position moved
or
-start-|-end ; normal no movement
-start-|------------------------|-end ; target position moved
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_________________
- Retarded. |
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JenniferRogers How do I cheat?
Reputation: 0
Joined: 24 Jul 2023 Posts: 2
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Posted: Mon Nov 06, 2023 5:45 am Post subject: |
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| Any update?
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Autem Expert Cheater
Reputation: 1
Joined: 30 Jan 2023 Posts: 155
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Posted: Mon Nov 06, 2023 5:10 pm Post subject: |
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| JenniferRogers wrote: | | Any update? |
I haven't had luck, no. Panraven's suggestion sounds like the right idea based on what I'm seeing in the game, but I haven't been able to crack the code. I don't think I'll be figuring this one out, sadly. Do you also play the 2k WWE games and see the same kinds of weird bugs too? Sometimes the split I talked about even happens at random without CE's involvement. 2k WWE games are a mess. lol
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Mon Nov 06, 2023 5:49 pm Post subject: |
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In my experience, most games will have separate coordinates for most things (e.g. character, character clothing, character weapons etc.), but there is usually a universal set of coordinates that will move everything. Sometimes, there will be a visual-only set of coordinates that appear to work at first, but that will not actually produce the desired results, where you have to dig deeper in order to find the actual coordinates for things to work properly.
That being said, as mentioned, depending on how this game has been programmed, things may be different. There could be a primary set of coordinates that you need to find for character, as well as the hit box or even something else in order for everything to work properly. It would be rare to see something like this, though.
Because the game has online components, there could also be checks in place (even for offline), that may prevent you from teleporting your character in any traditional way. If the checks are local, then they can be removed. I have never seen this, but I suppose that it's possible.
Be sure to try different techniques when searching for coordinates:
1. Move left to right (increased value when moving right and decreased value when moving left; if that doesn't work, do the reverse).
2. If left/right doesn't work, try up/down, as well as reversed.
3. If those don't work, try increased/decreased elevation, as well as reversed.
4. Stay within the same, small area when performing scans.
5. Once you have narrowed your results down, add them to your table in batches and remove any results that have suspicious values or that seem to flicker etc..
6. Batch-freeze the results to see if you can move in the intended direction (against the freeze).
7. Once you find a value that prohibits movement, try to change it slightly to see if you can actually teleport.
8. If you can teleport, test to see if you can teleport to the other side of an object (some games may not allow it, either way).
9. If you cannot teleport (or the results are not what they should be), then continue going through the list and batch-freezing.
If nothing works, try adjusting settings to expand on your results (e.g. include various data types that you would not normally expect).
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Autem Expert Cheater
Reputation: 1
Joined: 30 Jan 2023 Posts: 155
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Posted: Mon Nov 06, 2023 7:37 pm Post subject: |
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Ideas 1 - 6 are things I absolutely always will turn to as I seek out teleport cheats in games. They work in this game too but only to get me as far as I've gotten where the body has to slowly catch up to where I teleport myself to. The next few ideas in your list, I also dabble in to some degree, but will revisit a little more thoroughly and carefully.
I will say it feels like this is a 2k developer issue since the past WWE games by them also have had similar glitches, tho not as bad as this year.
| ++METHOS wrote: |
8. If you can teleport, test to see if you can teleport to the other side of an object (some games may not allow it, either way) |
This comment caught my eye tho because in the 2k WWE games, no, there is never smooth teleporting beyond major objects unless you find the 2k equivalent of a "walls" cheat to use along with it, at which point, teleporting through the ringside barrier into the fans will work, and teleporting "into" the ring in a weird way also starts to work with the walls code activated.
Similarly, sometimes the character's coordinates (aka, the invisible me) will get stuck in a separate area than the floating "body" that is attempting to gravitate toward it. For example I might end up being invisible in the ring while my "body" is way out in the back of the crowd and at ground level, so by the time my floating body reaches the front row it gets stuck there because the body can't pass through the ringside barrier! BUT that floating body CANNOT be struck or interacted with in ANY other way aside from being held back by a barrier. It is only the "invisible" me at this point that can give or receive damage, etc...
The stuff I run into with 2k games is unlike any other games. I will keep at it and try a little more with batch freezes to make sure I didn't miss anything with that method too. Maybe I'll get lucky. I will definitely report back here if I figure it out so others can use my findings. If any of what I said above gives further ideas I could try that haven't yet been mentioned here, plz feel free to suggest. I will try anything at this point.
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Mon Nov 06, 2023 8:04 pm Post subject: |
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In some cases, teleporting through objects is allowed without any issue, but in some cases, you can 'snagged' on something because there is an instruction that detects collision. In such cases, you may have to either:
1. Repeatedly invoke the teleport (e.g. hold down the hotkey so that the teleportation gets repeated until you arrive at your destination).
2. Temporarily NOP any instruction(s) that may be interfering (e.g. those that detect collision).
In this case, it seems possible that the hit box is immediately getting teleported, but that the character skin/textures are not, so they are slowly migrating to where the hit box is, through some automatic correction feature.
This can probably be fixed, but you may need to find the coordinates for your character skin. One way to do this would be to use the speedhack so that the game is slowed down considerably, then, after teleporting (while your skin slowly starts to move), perform your scans to try to find the coordinates of the character skin.
This seems very unusual, though, so I would be surprised if the game is made this way, but anything is possible.
This all circles back to my initial statement that you may not have found the correct coordinates yet. But, at least this way, you can try to narrow in on them better without having to deal with other addresses. This may also show you whether or not you may need to include more than one set of coordinates for your teleport feature.
At this point, I am really curious to know what is going on. Unfortunately, the game is massive so I do not want to mess with it, honestly.
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