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Pointers reset after PC restart

 
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DH264
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Joined: 06 Oct 2023
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PostPosted: Fri Oct 06, 2023 1:38 am    Post subject: Pointers reset after PC restart Reply with quote

Hi,

I am trying to create a table for a game on steam called Nordic Ashes i think it is created using Unity, i used pointer scan successfully and the pointer always refers to an address after i restart the game and can change the value successfully. However, when i restart the PC the pointers no longer work and i have to rescan and create a new pointer again each time.

The pointer scan results are always over 30k addresses and i found the offset by using what access this address.

I am still a beginner and i appreciate the help

Thank you

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Dark Byte
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PostPosted: Fri Oct 06, 2023 5:31 am    Post subject: Reply with quote

30k is way to little if done without a pointermap (never click stop)
try increasing the level and offset a little

also find the value and then generate a pointermap and restart the PC
then find the value again and do a pointerscan and compared to pointermap.
That will save time on diskaccess writing useless results qnd the only results are those that are valid between two runs

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thirdfoot
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PostPosted: Wed Oct 11, 2023 4:49 am    Post subject: Reply with quote

Can restarting the PC be considered the same as doing scans on another computer? Or are there too many system wide DLLs and such with different versioning the paths can go through?
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Dark Byte
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PostPosted: Wed Oct 11, 2023 5:16 am    Post subject: Reply with quote

kinda. There's always the chance that the pointer goes through sound driver memory (e.g the sounddriver may have a pointerlist to all objects in the 3d world that can make noises and calculates how the sound bounces of walls in 3d) and depending on sounddevice on your system that same path can exist or not

But generally speaking this doesn't happen often and just a restart is good enough but if you have another computer that does. I generally recommend to get pointermap files from friends and use those to scan with if possible

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