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GoatSmegma How do I cheat?
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Joined: 06 Jan 2023 Posts: 8
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Posted: Wed Jun 28, 2023 10:13 am Post subject: [Java] Cant find any static Pointers/Functions/Variables/... |
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Greetings gamers..,
I came back in a time with big need, Java, doing its things, im trying to get my Player X,Y,Z pos. variable, and I found it, yet, after 10-15min a memory "purge" occurs, ruining everything, now my Player pos now is somewhere completely else.
Doing an "Pointer Scan" even with 13 levels and 8190 max. offset value haven't net me anything positive.
If I try to get the function accessing that X/Y/Z value it will be in a different location everytime I restart the game.
Decompiling, editing the file.java, recompiling and switching out the old .class file in the .jar while bypassing an crc-32 check only gives me an SHA-256 value mismatch error.
Im currently at the end of my limited knowledge and I don't know how to proceed, please, throw me a bone here..
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25788 Location: The netherlands
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Posted: Wed Jun 28, 2023 10:44 am Post subject: |
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try launching java with the -XX:-UseCompressedOops parameter
besides that perhaps the java tools in the too menu might be of some help for you (assuming you have a full ce install)
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GoatSmegma How do I cheat?
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Joined: 06 Jan 2023 Posts: 8
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Posted: Mon Jul 03, 2023 7:53 am Post subject: |
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Dark Byte wrote: | try launching java with the -XX:-UseCompressedOops parameter |
Sorry for this late reply, had some things to do, but yes, that did the trick, thanks
Incase someone cares, I couldnt just add an simple argument, the game uses an .exe as an launcher, the .jar errors out if I try to run it directly with Java, I tried more and more things to get that argument in there, but failed.
I then started to look into the Java Tools in CE, which (more or less) required me to load "CEJVMTI.dll" via Java before running the game(?), where I found a thread ("Activating JVMTI features") where the "JAVA_TOOL_OPTIONS" environment variable got mentioned, which got it running, however I then tested if I could just add "-XX:-UseCompressedOops" in there instead, and surprise surprise, it worked.
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