Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


One-Hit Kill kills me in the process

 
Post new topic   Reply to topic    Cheat Engine Forum Index -> General Gamehacking
View previous topic :: View next topic  
Author Message
MiNDTH3G4P
How do I cheat?
Reputation: 0

Joined: 20 Aug 2022
Posts: 9

PostPosted: Thu Mar 02, 2023 5:25 am    Post subject: One-Hit Kill kills me in the process Reply with quote

Im trying to do a one hit kill in elden ring but once I put 0 to eax and activating the script couple of enemies gets killed instantly and I get killed as well when I touch a bonfire and dead when I response every time afterwards

Is there any condition that I need to check or I am injecting the code in wrong location. I attached a sreenshot if it helps

Code:

alloc(newmem,2048,"start_protected_game.exe"+4340E2)
label(returnhere)
label(exit)
label(enemy)

newmem:
cmp dword ptr [rcx+000000D0],48
jne enemy
mov eax,[rcx+0000013C]
mov [rcx+00000138],eax
jmp exit

enemy:
mov eax,0
mov [rcx+00000138],eax

exit:
jmp returnhere

"start_protected_game.exe"+4340E2:
jmp newmem
nop
returnhere:


any help would be much appreciated



autoassemble.PNG
 Description:
 Filesize:  74.04 KB
 Viewed:  5851 Time(s)

autoassemble.PNG


Back to top
View user's profile Send private message
++METHOS
I post too much
Reputation: 92

Joined: 29 Oct 2010
Posts: 4197

PostPosted: Thu Mar 02, 2023 9:16 am    Post subject: Reply with quote

Depending on the game, you may have to set health to something other than 0. If setting health to 0 causes instant death, then try setting health to something slightly above 0.

Use an instruction that is accessing all enemy health addresses (or all health addresses).

Filter hero health out, if needed.

Check if enemy health is 1 (or 0), if it is not, then jump to one-hit-kill code, otherwise, jump to originalcode.

one-hit-kill:
Set enemy health to 1 (or 0).
jmp originalcode
Back to top
View user's profile Send private message
MiNDTH3G4P
How do I cheat?
Reputation: 0

Joined: 20 Aug 2022
Posts: 9

PostPosted: Sun Mar 05, 2023 3:31 pm    Post subject: Reply with quote

++METHOS wrote:
Depending on the game, you may have to set health to something other than 0. If setting health to 0 causes instant death, then try setting health to something slightly above 0.

Use an instruction that is accessing all enemy health addresses (or all health addresses).

Filter hero health out, if needed.

Check if enemy health is 1 (or 0), if it is not, then jump to one-hit-kill code, otherwise, jump to originalcode.

one-hit-kill:
Set enemy health to 1 (or 0).
jmp originalcode


if 1 is set then all enemies can't be killed otherwise if 0 then everyone is dead instantly

I inject the code in the instruction which is accessing all enemies and friendly health

now I am not killed in the process, therefore, filtered myself and my companion as well.

Any help please to overcome this
Back to top
View user's profile Send private message
++METHOS
I post too much
Reputation: 92

Joined: 29 Oct 2010
Posts: 4197

PostPosted: Sun Mar 05, 2023 3:56 pm    Post subject: Reply with quote

Add a check after your hero/companion filter to see if health is 1. If health is equal or less than 1, jump to original code (to allow new health/damage to be applied). If health is not equal or less than 1, jump to area of code to change health value to 1.

Maybe try something like this:


Code:

[ENABLE]
alloc(newmem,2048,"start_protected_game.exe"+4340E2)
label(returnhere)
label(exit)
label(originalcode)
label(hero)

newmem:
cmp dword ptr [rcx+000000D0],48
je hero

cmp [rcx+00000138],1
jle originalcode

mov [rcx+00000138],1
jmp exit

hero:
mov [rcx+00000138],#999  //whatever value you want
jmp exit

originalcode:
mov [rcx+00000138],eax

exit:
jmp returnhere

//remainder of code


That being said, you may need to try a different injection point, since I do not really know what this instruction is doing or what other instructions may also be doing etc..
Back to top
View user's profile Send private message
bfoster15no2
How do I cheat?
Reputation: 0

Joined: 29 Apr 2017
Posts: 1

PostPosted: Sun Mar 05, 2023 9:54 pm    Post subject: Reply with quote

use the commonality finder to find a difference between you, your horse, and all the other enemies
_________________
This account is a treasure trove of cringe.
Back to top
View user's profile Send private message
MiNDTH3G4P
How do I cheat?
Reputation: 0

Joined: 20 Aug 2022
Posts: 9

PostPosted: Sat Mar 11, 2023 7:40 am    Post subject: Reply with quote

++METHOS wrote:
Add a check after your hero/companion filter to see if health is 1. If health is equal or less than 1, jump to original code (to allow new health/damage to be applied). If health is not equal or less than 1, jump to area of code to change health value to 1.

Maybe try something like this:


Code:

[ENABLE]
alloc(newmem,2048,"start_protected_game.exe"+4340E2)
label(returnhere)
label(exit)
label(originalcode)
label(hero)

newmem:
cmp dword ptr [rcx+000000D0],48
je hero

cmp [rcx+00000138],1
jle originalcode

mov [rcx+00000138],1
jmp exit

hero:
mov [rcx+00000138],#999  //whatever value you want
jmp exit

originalcode:
mov [rcx+00000138],eax

exit:
jmp returnhere

//remainder of code


That being said, you may need to try a different injection point, since I do not really know what this instruction is doing or what other instructions may also be doing etc..


it worked thank you very much however, i have one question

why if I put a 1 into eax register and that 1 was copied to the [rcx+00000138] in the original code

then the health of the enemy becomes static/indefinite for example


Code:


cmp [rcx+00000138],1
jle originalcode

mov eax,1 // rather mov [rcx+00000138],1

jmp exit

originalcode:
mov [rcx+00000138],eax // this becomes health - 1 rather enemy health is 1 and health of enemy becomes indefinite
Back to top
View user's profile Send private message
++METHOS
I post too much
Reputation: 92

Joined: 29 Oct 2010
Posts: 4197

PostPosted: Sat Mar 11, 2023 2:14 pm    Post subject: Reply with quote

If we assume that eax holds the new value that the health should become after taking damage, and you keep moving 1 into eax, then the new health will always become 1, and can never decrease (just as an example, since I do not know what the instruction is actually doing).

If, however, you set the health to 1 yourself, regardless of whether or not damage is applied, and then allow the game to process that data, then the next time that damage is applied, it will move the new health value from eax into the health address, allowing the opportunity to set the new health value correctly, instead of being stuck at 1.

Hopefully that makes sense.
Back to top
View user's profile Send private message
MiNDTH3G4P
How do I cheat?
Reputation: 0

Joined: 20 Aug 2022
Posts: 9

PostPosted: Mon Mar 13, 2023 12:06 pm    Post subject: Reply with quote

++METHOS wrote:
If we assume that eax holds the new value that the health should become after taking damage, and you keep moving 1 into eax, then the new health will always become 1, and can never decrease (just as an example, since I do not know what the instruction is actually doing).

If, however, you set the health to 1 yourself, regardless of whether or not damage is applied, and then allow the game to process that data, then the next time that damage is applied, it will move the new health value from eax into the health address, allowing the opportunity to set the new health value correctly, instead of being stuck at 1.

Hopefully that makes sense.


makes perfect sense. cheers man for all the help
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> General Gamehacking All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites