Posted: Tue Nov 15, 2022 11:09 am Post subject: making script using value of pointers?
Hello!
I'm a total noob at coding/scripting and I mainly followed tutorials and premade scripts to make mine work.
So I managed to get pointers to get my character's coordinates (x/y/z) and I wanted to make a script to basically have a noclip (increasing the coordinates of my x/y by 1) depending on which hotkey I press. The type of the value of my coordinates are floats
I've searched a bit and I haven't found a way to return the value of a pointer, then using it to increase it by 1 when activated, or when I press specific hotkeys
I hope you guys can help me with that
PS : 80 offget gives me X, 84 Y and 88 Z coordinates
xyz is just vector 3d or vector 4d of coordinates (X, Y, Z, (W if vector is 4d)), and i don't think that player pointer is accessed by many offsets, there must be atleast 4,3 offsets _________________
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum