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percypierce How do I cheat?
Reputation: 0
Joined: 15 Jan 2021 Posts: 4
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Posted: Tue Nov 01, 2022 8:23 pm Post subject: I need help in Pressing Virtual Joypad Buttons |
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I am Trying to Automate an existing Fighting Game.
Before The Weekend, I was Using a emulator to Run the game, and I created about a PAGE long lua script.
The Joypad buttons Used an address value that was pointed at by the Exe file, and the LUA script modified its value in order to make the fighters move left and right. The Values that were modified would Stick until the Real (physical) joypad buttons were (pressed and) Released.
Then Windows 10 UPDATES!
This Rendered the Emulator Unstable, and It frequently CRASHED down!
So I had to install an update.
This new version now Constantly Checks the Real controller's button state, and will Change the value of the Joypad's Address, rendering my pointers useless.
Now I need to use Virtual Keys to control the characters.
My two Controllers are:
1 xbox one controller
2 logitech rumblepad2 (released in 2004)
I seen Virtual keys for Keyboard and Mouse inputs, but I need a little help with how to use virtual keys for joypads, which joypad indects I should map, buttons, etc.
I just need to be able to press (and hold) left, right, and sometimes down.
Here's my old cold:
| Code: |
local yourbuttons1 = '[[[SSF.exe + 1C1B910]+10]+54]+14';// Player 1
local yourfacing1 = 'SSF.exe + A74FF69';
local yourbuttons2 = '[[[SSF.exe + 1C1B910]+f4]+54]+10'; // Player 2
local yourfacing2 = 'SSF.exe + A750371';
local function walkaway()
if readBytes(yourfacing1) == 0 then
writeInteger(yourbuttons1,9000); //replace with Virtual Key for Right
else
writeInteger(yourbuttons1,27000);//replace with Virtual Key for Left
end
end
local function walkaway()
if readBytes(yourfacing2) == 0 then
writeInteger(yourbuttons2,9000); //replace with Virtual Key for Right
else
writeInteger(yourbuttons2,27000);//replace with Virtual Key for Left
end
end
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_________________
Some may call it "CHEAT"Engine, But I call it BEAT Engine! The engine that beats ME in games!
Last edited by percypierce on Thu Nov 03, 2022 5:02 am; edited 2 times in total |
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percypierce How do I cheat?
Reputation: 0
Joined: 15 Jan 2021 Posts: 4
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Posted: Wed Nov 02, 2022 2:29 pm Post subject: |
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Sorry for the Double Post.
Ok, So I Remapped the Joypad Directional Keys to
W for 1p Up
Z for 1p Down
A for 1p Left
S for 1p Right
And
I for 2p up
M for 2p Down
J for 2p Left
K for 2p Right
And I am using some doKeypress and keyDown functions
but they are not registering!!!!!
Here's my code for this:
| Code: |
local function walkaway()
if readBytes(yourfacing) == 0
then keyDown(VK_K);
else keyDown(VK_J);
end
end
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With this code, the character should be able to at least move forward a little bit and stop, since I didn't write keyUp yet.
oh, By the way, when I use the Sleep function, what happens is It shows on my helper window that I made.
normally the alarm timer counts down once a millisecond, but when I use Sleep, it merely slows that timer down to about once a HALF a millisecond. No sleep doesn't affect the virtual key press.
_________________
Some may call it "CHEAT"Engine, But I call it BEAT Engine! The engine that beats ME in games!
Last edited by percypierce on Thu Nov 03, 2022 4:58 am; edited 1 time in total |
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Frouk Grandmaster Cheater
Reputation: 5
Joined: 22 Jun 2021 Posts: 510
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Posted: Thu Nov 03, 2022 2:38 am Post subject: |
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| percypierce wrote: | Sorry for the Double Post.
Ok, So I Remapped the Joypad Directional Keys to
W for 1p Up
Z for 1p Down
A for 1p Left
S for 1p Right
And
I for 2p up
M for 2p Down
J for 2p Left
K for 2p Right
And I am using some doKeypress and keyDown functions
but they are not registering!!!!!
Here's my code for this:
| Code: |
local function walkaway()
if readBytes(yourfacing) == 0 then keyDown(VK_K);
else keyDown(VK_K);
end
end
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With this code, the character should be able to at least move forward a little bit and stop, since I didn't write keyUp yet.
oh, By the way, when I use the Sleep function, what happens is It shows on my helper window that I made.
normally the alarm timer counts down once a millisecond, but when I use Sleep, it merely slows that timer down to about once a HALF a millisecond. No sleep doesn't affect the virtual key press. |
I recommend you to format the code you wrote because someone can't understand what you wrote
EDIT:
instead of overriding function use elseif
| Code: | local yourbuttons1 = '[[[SSF.exe + 1C1B910]+10]+54]+14'
local yourfacing1 = 'SSF.exe + A74FF69'
local yourbuttons2 = '[[[SSF.exe + 1C1B910]+f4]+54]+10'
local yourfacing2 = 'SSF.exe + A750371'
-- we don't need to write ; after writing, it's not C++ syntax, so it won't give you an error
local function walkaway()
if readBytes(yourfacing1) == 0 then
writeInteger(yourbuttons1, 9000)
else
writeInteger(yourbuttons1, 27000)
end
if readBytes(yourfacing2) == 0 then
writeInteger(yourbuttons2, 9000)
else
writeInteger(yourbuttons2, 27000)
end
end |
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percypierce How do I cheat?
Reputation: 0
Joined: 15 Jan 2021 Posts: 4
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Posted: Thu Nov 03, 2022 5:20 am Post subject: |
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| Frouk wrote: |
I recommend you to format the code you wrote because someone can't understand what you wrote
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Done!
Also, I still haven't had my Virtual Keyboard key issue resolved.
I tried this:
| Code: |
z=createTimer(nil) // creates a "STEP" event that monitors the address value changes for every 1000ths of a second
z.Interval=1
z.OnTimer=function(z)
local ontheground = 'SSF.exe + 0xA75016B';
if ontheground == 1 then
keyDown(VK_A);
else
keyUp(VK_A); //Move the player left or right
end
z.enabled = true;// timer begins once the execute script button is clicked
end |
on the game, the address value is 1 until I physically press for the a button, then the value at the address becomes 3 or 2. When I release it it becomes One again. keyDown, and keyUp is not firing. I know this because the player (which I have mapped to these keyboard keys) isn't moving.
_________________
Some may call it "CHEAT"Engine, But I call it BEAT Engine! The engine that beats ME in games! |
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AylinCE Grandmaster Cheater Supreme
Reputation: 37
Joined: 16 Feb 2017 Posts: 1531
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Posted: Sat Nov 05, 2022 3:35 pm Post subject: |
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Do not give single letters to the controls, they must be at least double.
| Code: | if z1 then z1.Destroy() z1=nil end
z1=createTimer()
z1.Interval=50 -- or 1 sec 1000
z1.OnTimer=function()
local ontheground = 'SSF.exe + 0xA75016B';
if ontheground == 1 then
keyDown(VK_A);
else
keyUp(VK_A);
end
end
z1.enabled = true; |
max second stop timer ..
| Code: | if z1 then z1.Destroy() z1=nil end
z1=createTimer()
z1.Interval=50 -- or 1 sec 1000
local act1 = 0
z1.OnTimer=function()
local ontheground = 'SSF.exe + 0xA75016B';
act1 = tonumber(act1) + 1
if ontheground == 1 then
keyDown(VK_A);
else
keyUp(VK_A);
end
if act1==100 then -- 100 x 50 = 5000 (5 sec)
keyUp(VK_A);
z1.enabled = false
end
end
z1.enabled = true; |
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