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mroot How do I cheat?
Reputation: 0
Joined: 07 Jun 2020 Posts: 1
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Posted: Sun Jun 07, 2020 6:16 am Post subject: ceserver crashes with unity games |
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When I click to open the android process in desktop cheat engine, the android ceserver crashes with unity games but works fine when opening other processes.
Desktop Cheat Engine doesn't show any error.
The ceserver shows this error:
"Invalid address 0xb598159c passed to free: invalid page index"
And sometimes this error:
"Invalid address 0xb64ff59c passed to free: value not allocated"
I believe the second error is shown when compiling unity with IL2CPP and the first when it is not. (not confirmed)
I'm using cheat engine 7.1, ceserver_arm32, with a 32-bits memu emulator.
Any Ideas?
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25827 Location: The netherlands
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Posted: Sun Jun 07, 2020 2:59 pm Post subject: |
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seems an issue with getting symbols from /system/lib/arm/xstdata , which doesn't sound like it has symbols
Not sure how to prevent that right now
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Do not ask me about online cheats. I don't know any and wont help finding them.
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josuamanuel13 How do I cheat?
Reputation: 0
Joined: 18 Aug 2021 Posts: 1
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Posted: Wed Aug 18, 2021 6:59 am Post subject: |
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| Dark Byte wrote: | seems an issue with getting symbols from /system/lib/arm/xstdata , which doesn't sound like it has symbols
Not sure how to prevent that right now |
i found a way to fixing this, that was, avoiding cheat engine parse this specefic file symbols, i modified that on the source code, and rebuild and worked for me
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Seraphzj How do I cheat?
Reputation: 0
Joined: 30 Sep 2022 Posts: 2
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Posted: Sat Oct 01, 2022 10:16 am Post subject: |
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| josuamanuel13 wrote: | | Dark Byte wrote: | seems an issue with getting symbols from /system/lib/arm/xstdata , which doesn't sound like it has symbols
Not sure how to prevent that right now |
i found a way to fixing this, that was, avoiding cheat engine parse this specefic file symbols, i modified that on the source code, and rebuild and worked for me |
Would you provide instructions on how you modified the source code and rebuilt to fix this problem? I'm having the exact same problem.
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