Posted: Mon Aug 29, 2022 1:35 pm Post subject: 4D rotation
well i have a game where rotation is only given in normalized unit vector, the problem is when i'm trying to set rotation z (degree) it kinda breaks on high values (180 is actually 90(?))
(offsets are 0x4 and 0xC supposing y,w since x and z are belong to rotation up and rot)
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