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Is it possible to find base adresses only with memory viewer

 
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Zqckfair
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Joined: 01 Nov 2009
Posts: 10

PostPosted: Sun May 08, 2022 9:09 pm    Post subject: Is it possible to find base adresses only with memory viewer Reply with quote

Hello,

lol my account is from 2009 I remember having 13 years old and using CE, now I made my whole life and back to videos games I was trying to do some little things (I'm still a script kiddie, no computer degree :p)

For some reason I can't use CE debugger, the game is crashing.
I even tried X64DBG with ScilliaHide (this won't work, the game detect it)
All types of debuggers won't work (on cheatengine too) the game detects it, I even tried my own build of CE, this won't work.
To be honest with you I'm a bit of a beginner and I was wondering if it was possible to find the static addresses (offset + base addresses) using only the memory viewer as it works well (or maybe this is a stupid question ? If this is then someone can explain to me why)


Ps : Sorry for my english
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ParkourPenguin
I post too much
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PostPosted: Sun May 08, 2022 9:45 pm    Post subject: Reply with quote

Try the pointer scanner. I don't think there's any reason for it to use breakpoints.
https://www.youtube.com/watch?v=3dyIrcx8Z8g

You could also try other debugging methods. e.g. kernelmode debugger (Edit -> Settings -> Debugger Options)

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Zqckfair
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Joined: 01 Nov 2009
Posts: 10

PostPosted: Mon May 09, 2022 8:55 am    Post subject: Reply with quote

ParkourPenguin wrote:
Try the pointer scanner. I don't think there's any reason for it to use breakpoints.

You could also try other debugging methods. e.g. kernelmode debugger (Edit -> Settings -> Debugger Options)



Hello & thanks Penguin. However I already know this method and unfortunately my game crashes when I try to write or access my address.

I also tried all type of debuggers and it makes my game crash.

I can only scan adresses (I'm using my custom build from CE sourcecode as with the ""official"" CE I can't even scan adresses)
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