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Finding Game Speed values when CE Speedhack fails

 
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Cissamannen
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PostPosted: Fri Mar 11, 2022 9:04 am    Post subject: Finding Game Speed values when CE Speedhack fails Reply with quote

Hey.

I've been trying to play around a bit with the game Dariusburst Chronicle Saviours on Steam.
The built in speed hack on CE doesnt do anything for this game.

I would also like to note this is an arcade style autoscroller. I've seen many games where gamespeed is an option in other peoples trainers, but CE might fail to use them.

Is there a way to find the internal speed values for the game and forcing it to go much quicker? I'm not sure it reads any API timers or bound to FPS for example.
This is for full game speed up, not just specific parts of the gameplay.

Any advice will be greatly appreciated, as I'm basically a rookie on this type.
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Dark Byte
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PostPosted: Fri Mar 11, 2022 11:35 am    Post subject: Reply with quote

lower the graphical quality
run the game in windowed mode
turn of vsync, gsync, freesync, etc...
no fps rate limiting

and check systemwide graphics settings and make sure those are disabled as well. (e.g a driver updated may have added a game specific recommended override, which enabled one of these)

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Cissamannen
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PostPosted: Sat Mar 12, 2022 4:07 am    Post subject: Reply with quote

Tried this. Still runs at standard speed (60fps according to overlay).

I guess another option would be to find a memory address that holds the frames per second in store, and raise that to get higher game speeds? Sort of how on the Nintendo Switch, a 60fps cheat would sometimes double gamespeed as well.

Or by modifying the exe directly?
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++METHOS
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PostPosted: Sat Mar 12, 2022 7:29 am    Post subject: Reply with quote

Are you more concerned about higher FPS or game speed?

Most targets have an internal value for game speed that can be manipulated. Typically, it is stored as 1.0f.
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Cissamannen
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PostPosted: Sat Mar 12, 2022 3:35 pm    Post subject: Reply with quote

Game speed itself. Just wondered about fps in case speed was bound to it.
Are there any tricks within CE to find the internal value for game speed? It is not a unity game.
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Csimbi
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PostPosted: Sat Mar 12, 2022 5:53 pm    Post subject: Reply with quote

Sounds like the game is handling the time dilation internally.
You should look for a float or a double.
It's unlikely it's jumping around because everything in the game depends on it and it would cause a performance hit to relocate it constantly.

Does it have a game speed setting? Try changing it, then see how that setting is applied to the float or the double.
If there is no such setting, are there some events in the game when the game is slowed down/sped up? Try to find a changing float/double while that happens.
Is there an active pause or something? It might be that the value is set to 0 in this case (or it is multiplied with zero based on a 'is the game paused' flag).

Remember, the value could be encrypted, too.

You need to get creative depending on how the game behaves.
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++METHOS
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PostPosted: Sat Mar 12, 2022 6:24 pm    Post subject: Reply with quote

Cissamannen wrote:
Are there any tricks within CE to find the internal value for game speed?
-Yes. Search for float value of 1. If there is a pause menu, search for 0 (or decreased). If there is a moment in the game where things slow down or speed up, you can use that as well. I am not familiar with the game, so I cannot speak about it, specifically. Typically, the value that you are looking for will be in the lower address ranges within the target process.
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Cissamannen
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PostPosted: Sun Mar 13, 2022 2:14 am    Post subject: Reply with quote

Thanks for the replies. I will give it a go and try to find it.
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Frouk
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PostPosted: Sun Mar 13, 2022 2:20 am    Post subject: Reply with quote

++METHOS wrote:
Cissamannen wrote:
Are there any tricks within CE to find the internal value for game speed?
-Yes. Search for float value of 1. If there is a pause menu, search for 0 (or decreased). If there is a moment in the game where things slow down or speed up, you can use that as well. I am not familiar with the game, so I cannot speak about it, specifically. Typically, the value that you are looking for will be in the lower address ranges within the target process.


in some games it will change to 0 else it will change bool variable inMenu
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