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JIT or invoke a .NET non mono game?

 
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gid2525
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PostPosted: Sun Mar 13, 2022 1:59 am    Post subject: JIT or invoke a .NET non mono game? Reply with quote

Distant Worlds 2 came out and its .net but not mono. Here is the info for one of the methods I would like to auto initialize (instead of having to wait for the game to jit it). Trying to launch the .net interface on it (which fails) shows the following information. Can someone use this to give me an example of how to invoke/or jit the method so I don't have to wait for the game to do it? Thanks!

fullname=DistantWorlds.Types.ConstructionSystem::GetConstructionSpeeds
namespace=DistantWorlds.Types
classname=ConstructionSystem
methodname=GetConstructionSpeeds
Method.Parameters=(Object galaxy, Object buildSpeed, Object repairSpeed, Object fighterBuildSpeed, Object fighterRepairSpeed)
parameterstring=Object galaxy, Object buildSpeed, Object repairSpeed, Object fighterBuildSpeed, Object fighterRepairSpeed

Btw, the invokemethod is greyed out and the JIT/GetAddress fails with every method (unless it has already been JIT by the game)..
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Dark Byte
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PostPosted: Sun Mar 13, 2022 3:20 am    Post subject: Reply with quote

for invoke method to show you'll have to enter an instance address first

anyhow, you'll need the .net interface to work to be able to jit a method

edit: fixed in next version.

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