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DBVM caching?

 
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M-Z
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Joined: 08 Nov 2014
Posts: 82
Location: Poland

PostPosted: Tue Jan 25, 2022 3:57 am    Post subject: DBVM caching? Reply with quote

I came to a certain problem - I suspect DBVM or option to "Enable write logging..." is responsible.
Is it natural for CE to "cache" certain (I haven't figured which) changes to the code made by player? O is it Windows?
Let's see an example:
I have just run executable of a game, I haven't enabled any cheats yet. But still the game has already changed code from what it is supposed to be:

look @Attachment (I massacred it to fit within 1MB limit)

When I copy executable to other name it launches and does not have those suspicious changes.

I would prefer to use Windows debugger or VEH debugger (since DBVM causes high load) but first one hangs the game (and CE) for prolonged periods of time and the second one is just crashing the game in rpcrt4.dll.



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Dark Byte
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Location: The netherlands

PostPosted: Tue Jan 25, 2022 4:10 am    Post subject: Reply with quote

did you use memory cloak or kernelmode write memory earlier?

are you on intel or amd ?

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M-Z
Advanced Cheater
Reputation: 1

Joined: 08 Nov 2014
Posts: 82
Location: Poland

PostPosted: Tue Jan 25, 2022 4:56 am    Post subject: Reply with quote

I don't think I have. At least not wittingly.
i7-7700K
Can it have anything to do with a game crash? Sometimes wrong edits lead to crashes and this problem came after crashing the game with division by 0 (I think).

I also run two instances of CE - although one is just for loading previous version a CE table. One is 7.3 and other 7.4.
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