Posted: Wed Nov 10, 2021 12:23 pm Post subject: Address changes each time game restarts, but can't find ptr
Hello,
I have worked through the tutorial and looked at quite a few posts here as well. I understand what pointers are. I am looking at a game, where a value is stored in some address. Each time I load the game, the address changes. When I try to find the pointer, there is none. Is there another reason the address would change each time the game loads?
Example: Address is 03F67C28. I have tried to use the pointerscan feature, no luck. I have also looked at what accesses the address, and it is just a simple push and pop. Attached is an image.
What am I missing here? Is there some way to figure out what the address will be each time this game loads? Game is some online game
First image is what accesses the address, second is a list of the addresses that store the specific value each time I load the game
tmp.png
Description:
Here is the access
Filesize:
48.41 KB
Viewed:
3048 Time(s)
tmp2.png
Description:
Here is what the addresses are each time I load the game
No, changing the value does nothing. I just want to read the value, not change what it reflects in the game - if a pointer wouldn't help me find the address where this value is stored, how would I go about doing that?
That address seems to be in the stack. Given that you were able to find it, it's probably pretty deep in the stack and might not change that often; however, it's still just a temporary and reading from that address might not work all the time.
Since you only want to read it, code injection would be your best bet. Search for "injection copy", but copy the value (edi) and not the address (esp). _________________
I don't know where I'm going, but I'll figure it out when I get there.
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