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emulator (RPCS3) memory (instructions) are dynamic

 
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themandem
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Joined: 06 Dec 2019
Posts: 41

PostPosted: Mon Oct 25, 2021 7:25 am    Post subject: emulator (RPCS3) memory (instructions) are dynamic Reply with quote

I have MEM_MAPPED option checked in settings btw. How do I proceed about using cheat engine with an emulator such as RPCS3? well compared to PC games, the problem is i can't make any scripts... 90% of the addresses are found are static yet cheat engine did not identify them as green coloured, but they are. However what is dynamic is the instructions themselves, not opcodes, but the module address and I think the AOB is changing too everytime i move to the next/new area/checkpoint. so i cannot make scripts at all. its futile Sad

what should i do? making pointers for every single item would take so long and is tedious, i wanted to do something simple like fetch all the addresses with injection copies but i can't make scripts. any guidance on cheating emulator games would be much appreciated. I'm really lost. luckily the ammo is ok to make script on so i don't have to find ammo for every single weapon since my script on the shared instruction is not changing places in memory but ammo one of the only ones that works really.

If you don't use RPCS3, maybe you use a different emulator like PS2 or gameboy, but you could still maybe give me some tips since they are generally all emulators (console games), i can hope that the same thing will work in PS3 emulator. the game i'm working on is Metal gear solid 4: Guns of the patriots on rajkosto's custom RPCS3 build
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