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Code overloads game crashing it

 
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SleepiDreamer
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Joined: 27 Aug 2021
Posts: 41

PostPosted: Tue Aug 31, 2021 5:15 am    Post subject: Code overloads game crashing it Reply with quote

Sorry for posting so much lately!

My code is:
Code:
local address1 = 0x215A3AA5218
base = '[Minecraft.Windows.exe+4030538]+0x3CA51F0'
addresses = {0x28, 0x300, 0x2FC, 0x9C, 0x2BC, 0x2C0, 0x2C4, 0x2C8, 0x2CC, 0x2D0, 0x23C}

function findAddress(address, iter)
  debug_setBreakpoint(address, 4, bptWrite, function()
    print(string.format("%X: %X accessed %X", iter, RIP-8, address))
    debug_continueFromBreakpoint(co_run)
    debug_removeBreakpoint(address)
    NOP(RIP-8)
    return 0
end)
end
function NOP(address)
  writeBytes(address, 0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90)
end

for listCount = 1, #addresses do
  findAddress(getAddress(base)+addresses[listCount], listCount)
  sleep(300)
end


it finds the addresses using simply using an offset of a base pointer, then NOPs whatever is writing to it.
Doing this for a single address works fine, but once I added multiple, it crashes the game. I thought sleep(300) would fix it but the game stays frozen until the Lua script it done, after which it crashes.
How can I make cheat engine not use all available resources? (if that's the best fix)

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Dark Byte
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Joined: 09 May 2003
Posts: 25807
Location: The netherlands

PostPosted: Tue Aug 31, 2021 5:23 am    Post subject: Reply with quote

don't use debug_continueFromBreakpoint inside a breakpoint handler

anyhow, try a timer instead of sleep

example:
Code:

for listCount = 1, #addresses do
  createTimer(1+300*(i-1), function(t)
    findAddress(getAddress(base)+addresses[listCount], listCount)
  end
end


Also, you can only have 4 watches at a time. Wait before continuing with the next, so try a repeating timer instead that checks if the other one is done

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SleepiDreamer
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Reputation: 0

Joined: 27 Aug 2021
Posts: 41

PostPosted: Tue Aug 31, 2021 7:04 am    Post subject: Reply with quote

Funny you say that, as I think you wrote that code in a different post ^v^

Would you mind explaining what a watch is and how I could check?

EDIT: alright, no you didn't write it, it was only based off of your code.
But more importantly, it still crashes (probably because I did something wrong). I made some slight modifications to make it run.

Code:
for listCount = 1, #addresses do
  createTimer(1+350*(listCount-1), function(t)
  findAddress(getAddress(base)+addresses[listCount], listCount)
  end)
end


EDIT2: nvm, I'm dumb, it's just the watches thing exceeding 4.

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