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How to deal with Dark Mode changes?

 
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Jesuszilla
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Joined: 29 Jul 2015
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PostPosted: Mon Aug 30, 2021 3:44 pm    Post subject: How to deal with Dark Mode changes? Reply with quote

How do I deal with Dark Mode in my scripts while still retaining the same look for older versions of Cheat Engine? Currently the default fonts are still black, even in dark mode.

http s://i.imgur . com/luzR3ke.png (I don't have enough posts to post previews in my posts yet so I had to circumvent it)
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Dark Byte
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Location: The netherlands

PostPosted: Mon Aug 30, 2021 4:12 pm    Post subject: Reply with quote

Easiest is don't change any font info. If you do, it also contains font color which then gets loaded back when the form is loaded, overriding the dark mode white font color

But alternatively, you can use this simple lua script to adjust font colors to white when dark mode is enabled. It'll keep working on older versions of CE as well as it first checks if the darkMode function is available

Code:

function fixFontColor(c, newColor)
  local i
  if c.Font then
    c.Font.Color=newColor
  end
  for i=0,c.ComponentCount-1 do
    fixFontColor(c.Component[i], newColor)
  end
end


if darkMode and darkMode() then
  fixFontColor(formname, clWhite)
end

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