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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Fri Aug 27, 2021 12:53 am Post subject: Cheat Engine 7.3 Released |
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CE 7.3 has been released. You'll find it on the main page
Additions and changes:
Added dark mode support (restart CE when you change the setting)
All saved results are now shown in the foundlist (can be turned off)
Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)
Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet
Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved
Structure dissect now has a option to save the previous state of a column and show changes easier
Middle-mouse clicking now copies the value of a structure element to your clipboard
Added {$LUACODE} blocks for inline Lua coding
Added a c-compiler to CE
Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution
Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)
Added a C# compiler (compilecs)
Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler
Added invoke method to the .NET Info window as well
[Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section
Userdefined symbollist has a secondary list for CCode symbols
The change address window now also supports relative offsets
DBVM speed improvements
DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes
DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)
New debugger interface: DBVM-level debugger
Improved performance of "Find what access/writes this address"
Dissect code now lets you specify custom ranges
Addresslist value sort now sorts values by alphabet if the record is a string type
The dropdown list of multiple entries can now be changed at the same time
Standalone register window now shows flags values as well
Value Between scans now autoswap the order if the first value is bigger than the 2nd
Fixes:
fixed some games freezing CE when symbols where accesses
Lua debug now shows for loop variables
several windows now save their position, and won't get corrupted if you don't show them the first time running CE
fixed createthreadandwait when using a timeout
fixed disassembling vcvtsi2ss
fixed compare to first scan if it's a large block, and made it more efficient
ceshare: logout fixed
fixed assembling movsq
fixed ultimap ret filter
fixed luapipe never calling OnError
fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets
fixed DBVM find what access/writes sometimes skipping entries on AMD
fixed undo not working on memory records when using the single line editor
fixed hide children group option when loading a table
fixed some font issues in the break and trace window
fixed pasting the other types in hexadecimal view
fixed the symbolloader fully crashing on unknown pdb symboldata
lua:
saveTable won't ask to sign the table anymore
messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)
added more customizabe button
registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbols
and many other things...
New functions: form.saveToStream compile() compilecs() signExtend signTable symbollist.getModuleList symbollist.getSymbolList memscan.getSavedResultHandler memscan.getSavedResultList SavedResultHandler class
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piethon Cheater
Reputation: 0
Joined: 06 May 2021 Posts: 46
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Posted: Fri Aug 27, 2021 2:05 am Post subject: |
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| can you add a hotkey for repeat(unchanged )
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yazigegeda Expert Cheater
Reputation: 0
Joined: 22 Jan 2019 Posts: 183
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Posted: Fri Aug 27, 2021 6:58 am Post subject: Re: Cheat Engine 7.3 Released |
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| Dark Byte wrote: | CE 7.3 has been released. You'll find it on the main page
Additions and changes:
Added dark mode support (restart CE when you change the setting)
All saved results are now shown in the foundlist (can be turned off)
Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)
Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet
Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved
Structure dissect now has a option to save the previous state of a column and show changes easier
Middle-mouse clicking now copies the value of a structure element to your clipboard
Added {$LUACODE} blocks for inline Lua coding
Added a c-compiler to CE
Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution
Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)
Added a C# compiler (compilecs)
Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler
Added invoke method to the .NET Info window as well
[Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section
Userdefined symbollist has a secondary list for CCode symbols
The change address window now also supports relative offsets
DBVM speed improvements
DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes
DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)
New debugger interface: DBVM-level debugger
Improved performance of "Find what access/writes this address"
Dissect code now lets you specify custom ranges
Addresslist value sort now sorts values by alphabet if the record is a string type
The dropdown list of multiple entries can now be changed at the same time
Standalone register window now shows flags values as well
Value Between scans now autoswap the order if the first value is bigger than the 2nd
Fixes:
fixed some games freezing CE when symbols where accesses
Lua debug now shows for loop variables
several windows now save their position, and won't get corrupted if you don't show them the first time running CE
fixed createthreadandwait when using a timeout
fixed disassembling vcvtsi2ss
fixed compare to first scan if it's a large block, and made it more efficient
ceshare: logout fixed
fixed assembling movsq
fixed ultimap ret filter
fixed luapipe never calling OnError
fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets
fixed DBVM find what access/writes sometimes skipping entries on AMD
fixed undo not working on memory records when using the single line editor
fixed hide children group option when loading a table
fixed some font issues in the break and trace window
fixed pasting the other types in hexadecimal view
fixed the symbolloader fully crashing on unknown pdb symboldata
lua:
saveTable won't ask to sign the table anymore
messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)
added more customizabe button
registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbols
and many other things...
New functions: form.saveToStream compile() compilecs() signExtend signTable symbollist.getModuleList symbollist.getSymbolList memscan.getSavedResultHandler memscan.getSavedResultList SavedResultHandler class |
I don't know if it is still 7.0 from 6.8, a UPDATETIMER error will appear in the later version, which is the lock timer in FormSetting. . . Can you fix it?
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Fri Aug 27, 2021 7:22 am Post subject: |
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I can't reproduce, so not really
delete all extra files from your CE autorun folder as some custom additions may be incompatible
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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Frouk Grandmaster Cheater
Reputation: 5
Joined: 22 Jun 2021 Posts: 510
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Posted: Fri Aug 27, 2021 7:49 am Post subject: |
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| Sometimes the error may occurs (Access violation)
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LeFiXER Grandmaster Cheater Supreme
Reputation: 20
Joined: 02 Sep 2011 Posts: 1069 Location: 0x90
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Posted: Fri Aug 27, 2021 7:58 am Post subject: |
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| That's not necessarily to do with CE but could be a bad script/lua script.
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yazigegeda Expert Cheater
Reputation: 0
Joined: 22 Jan 2019 Posts: 183
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Posted: Mon Aug 30, 2021 9:48 am Post subject: |
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| Dark Byte wrote: | I can't reproduce, so not really
delete all extra files from your CE autorun folder as some custom additions may be incompatible |
When I check use thread to freeze, a window with update time error will pop up after a while, and the freeze will be invalid. When it is not used, that is, when use thread is unchecked, this error will not occur, but the performance of freezing by checking use thread is better.
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